Recording Formula 1 for BOSS x Aston Martin – Virtual Reality Store Marketing A Formula 1 car up close does not simply sound loud. It feels like pressure across your entire body. That is exactly the energy I captured for an immersive Apple Vision Pro experience by BOSS x Aston Martin Aramco and translated into 3D audio. Details
RecordingSounddesign What Does a Bugatti Sound Like? 450km/h at a product launch How do you present a hypercar emotionally when no one really knows it yet? In this project, that challenge was solved through sound. Even before the car was fully visible, the sound of the engine made its performance physically tangible. Details
ConsultingMusic ProductionSounddesign Lufthansa Dreamliner Roll-In: Music and Audio Production in the Hangar Music, sound design and on-site support for the roll-in of the first Lufthansa Dreamliner: one hangar, two cities, 2,500 guests and a running order that had to land on the second. Details
ConsultingRecording 8D ASMR: AUDI R8 GT – 8D Audio Experience You have to feel the Audi R8 Coupé V10 GT. That makes it the protagonist for this ASMR video combined with 8D audio for headphones Details
ConsultingRecordingSounddesign Destiny’s Ride – Blood Cancer (3D Audio Experience) DKMS's Destiny's Ride uses immersive sound in marketing to convey emotions and move people as 3D audio experience Details
RecordingSounddesign BKW Engineering Digital Event – 3D sound experience in livestream A digital event that creates closeness: experience how 3D audio turns a live stream into an immersive experience full of emotion and presence. Details
Sounddesign Harman/Kardon BMW at CES Las Vegas (Audio Showroom in VR) This VR experience allows the loudspeakers from Harman/Kardon to be experienced in the new BMW i3, thanks to head tracking and programming for GearVR. Details
ConsultingRecording Audi e-tron GT: Binaural 8D Location Recording for “The Sensation of Sound” For the award-winning Audi film "The Sensation of Sound" I recorded all of the location sound binaurally. A film about sound only works if you can actually hear it. Details
RecordingSounddesign Apple Immersive Video Sound: ASAF Recording and Mixing An off-road drive is a physical experience: stones under the tyres, the rattle of the suspension, squealing brakes. For this Apple Immersive Video I recorded the sound in the Apple Spatial Audio Format and mixed every scene individually, including the additional sound design. Details
Sounddesign Mercedes-AMG in Los Angeles – Immersive Sound for a World Premiere For a world premiere on a closed bridge in Los Angeles the evening was additionally recorded as Apple Immersive Video. Out of 96 tracks of show recording and separate car recordings I built the immersive sound version. Details
RecordingSounddesign 360° Concert – Six Recording Positions, Three Sound Versions Two show days, one soundcheck, six recording positions from the pit to a dummy head on a rolling stand. Out of that I built three stages: stereo, immersive, and immersive in third order ambisonics for current headsets. Details
RecordingSounddesign 360° Sports Live Stream – Binaural Stadium Atmosphere A big match, three recording positions in the stadium, nearly three hours with no second attempt. For the live stream I built the binaural atmosphere that sits under the commentary and gives the audience a seat in the stadium. Details
Recording 360° Motorsport Live Stream – Ambisonics at Four Track Positions Ambisonics sound for an international 360° motorsport live stream: three fixed and one mobile camera position along the race track, each with its own microphone. Details
RecordingSounddesign Sound Live Stream: Cabaret in 3D Munich Lach- & Schiess What if a livestream didn’t just show the stage, but actually put you in the room? This 3D-audio demo for the Münchner Lach- & Schießgesellschaft turns cabaret into a spatial experience: aughter rises from the sides and behind, and the venue suddenly feels real again. Details
RecordingSounddesign Oktoberfest the official game – VR Sound recording extreme How can you bring the Munich Oktoberfest and VR into one immersive experience while preserving the authentic sound? Details
ConsultingRecordingSounddesign Immersive Audio Ad Creative: Sounds of Germany (3D Audio POV Commercial) How does Germany sound in 3D audio and how it inspires the tourism industry? Here I accompanied the campaign from ideation to the launch Details
Sounddesign What lies Beyond the Woods (360VR + immersive dome experience) Award-winning at international festivals, the experience as a 360 video and as a dome projection with object-based 3D audio takes you into the mind of a man at a turning point in history - intense, immersive, unforgettable. Details
RecordingSounddesign 360 Video Production: Sunset Tour on Lake Chiemsee SUP Drift across Lake Chiemsee at sunset in 360° — with sound that turns when you turn, so it feels like you’re really there - on a Stand Up Paddle Details
Sounddesign An Interactive VR experience – Eddie and I How can people understand each other when words aren’t enough? This is exactly where Eddie and I, an interactive VR experience, begins. Details
Sounddesign Christmas VR – The sad story of the little mouse This VR narrative turns its gaze to the paradox of the creative industry. The thematic framework is Christmas VR and a little mouse. Details
RecordingSounddesign JANUA VR – Ambisonics Sound for a 360° Nature Film About Wood Ambisonics sound for a 360° nature film for furniture brand JANUA: field recording in the forest, sound design for headphones, a trade-fair install at IEM Cologne and Salone del Mobile Milan. Details
RecordingSounddesign Bauhaus in Bavaria – 360° VR Documentary with 3D Audio from Headset to Dome The 360° film "Bauhaus in Bavaria" traces Gropius and Rosenthal at the original locations for the centenary. I did the whole sound: from the VR mix to the dome projection. Details
Sounddesign Inside Tumucumaque – Rainforest in 360° with Spatial Sound A rainforest is an acoustic place where you hear almost everything and see almost nothing. For the 360° film "Inside Tumucumaque", part of the crossmedia project DELTAS, I did the ambisonic mix and the sound design, from water at the hull to the deliverables for headset, VR cinema, and exhibition. Details
Sounddesign Fatcap – Spatial Sound for a 360° Documentary about Street Art Twelve artists from eight countries paint a Munich office campus, the 360° camera rides along in the basket of a cherry picker. For the documentary Fatcap I did the spatial mix. Details
Sounddesign Blended Isolation – Sound Design for a VR Documentary from Seven Isolated Regions Julia Leeb filmed in seven cut-off regions, from Congo and the Nuba Mountains to Colonia Dignidad in Chile. No sound engineer was ever on location. At INVR.SPACE I handled sound design and mix for this VR documentary, plus the intro and menu of the app "Brave New Realities". Details
Recording Immersive Soundscape and nature recordings in Fitness Center Everyday life in the city is loud. Traffic, people, smartphones, notifications – our brain is under constant fire. Details
RecordingSounddesign Crossing Borders – Sound in 360 Videos (VR documentary) Lovingly called "our Vietnam documentary", is an innovative 360 documentary in which you become a traveler yourself, interactive or cinematic. Details
ConsultingRecordingSounddesign Leipzig in 3D Audio – immersive award winning walking tour video I wanted to know: Can a tourist sitting in front of a screen really feel as if they are already in Leipzig – using only image and 3D audion? Leipzig is the perfect testing ground for this. Details
RecordingSounddesign German Wines: 360 Sound Experience with VR Video Player This commercial of the German Wine Institute (DWI 360 Experience) is a high-end 360° video with 3-D-sound in German and English Details
Sounddesign With Your Ears to Rome VR: A Spatial Journey Through the Eternal City In this VR experience, it’s not arrows on the floor that guide you, but an archaeologist who moves acoustically through the space. You turn toward his voice, follow him through the Forum, into the Circus Maximus, and into the arena. Details
Music ProductionSounddesign Fulldome Sound: Music and Sound Design for Emergence in Nature A dome has no front. For the 40-minute fulldome projection Emergence in Nature at the Deutsches Museum I composed the music, built the sound design and mixed the entire piece in 9.1.4 with Spat Revolution. Details
Sounddesign Spatial Audio for 4 BLOCKS – Amazon Prime 360 (like THX Trailer) How it is to be tortured, this 360 trailer makes it possible to experience on YouTube & Facebook. A captivating story from an ego perspective, first-person view. Details
RecordingSounddesign How to Record Spatial Audio for a VR Boxing Experience (ranFIGHTING Pro7 Sat1) A pilot project with boxing world champion Tina Rupprecht on ranFIGHTING in cooperation with Pro7 Sat1 and Petkos Box Promotion. Details
Sounddesign Storytelling in Virtual Reality – ‘Ne Pleure Pas Devant Ma Tombe’ Experience 'Ne Pleure Pas Devant Ma Tombe,' a profound virtual reality storytelling journey where audio infuses the narrative with depth. Explore the fusion of storytelling, meticulous audio integration, and emotional immersion. Details
Music ProductionRecordingSounddesign Audi Symphony: Music for a Corporate Film About Swarm Intelligence For Audi’s brand film about swarm intelligence I wrote the music, recorded the orchestra in a freezing industrial hall and did the mix and sound design. The piece was finished before the first slate. Details
RecordingSounddesign #EUsavesLives Roadshow: Humanitarian Operations with Spatial Audio Workstation My entire sound for this Virtual Reality Experience, shot in Belgium, Denmark, and Bangladesh. I delivered the 360° sound mixes in 7 languages and interactive UX elements. Details
RecordingSounddesign #EUsavesLives 2 Kenya (3D Sound Demo 360 Video) An outstanding project for immersive virtual reality experiences. The EU saves lives in Kenya and uses Facebook 360 with 3D audio for marketing. Details
Consulting Spatial Audio Consulting for Companies, OEMs and Startups Most problems with spatial audio are not mixing problems, they are decisions made too early. You send me your product, we agree the scope beforehand, and you get feedback on technology, usability, content and marketing. Details
Consulting Audio Consulting for Immersive Headphone Product Development Optimize your next spatial-audio headphones with independent audio consulting: from DSP and head-tracking to perceived soundstage – I help teams turn complex technology into a truly immersive listening experience. Details
RecordingSounddesign SmartAis App for the Blind: LiDAR Scanner + AI = Acoustic Hazard Detection An AI-powered assistance system that processes LiDAR data and turns obstacles into precise sound cues in real time. Designed to warn blind users early about changes along their familiar routes. Details
RecordingSounddesign 361XR immersive learning – Dr. Ulrich Bauhofer find out how to produce an immersive learning experience with high-end 360 video content for a learning platform with 3D audio Details
Recording Emperor VR Project — German ADR Version "Emperor" puts you inside the mind of a man who lost his speech after a stroke, told from his daughter's perspective. Winner of the Achievement Prize at Venice Immersive 2023. I produced the German voice version: in Unity every line is a separate asset that has to match the exact length of the English original. Details
Sounddesign Ropeway Mechatronics in 360° – Spatial Audio for a Job You Can Step Into A 360° camera rides the helicopter load up to a chairlift tower, and the viewer stands right in the middle of the installation. For Swiss production company Avocado 360, I created the spatial audio mix for this career-insight video about the ropeway mechatronics apprenticeship. Details
ConsultingSounddesign Olympic Vertigo – Sound for a VR Installation in the Olympiapark VR installation by the artist duo M+M for the 50th anniversary of the 1972 Games, running for a week on the gravel area by the Olympiasee. The music lies in five sectors around the viewer: turn your head and you travel through the decades of the park. Details
Consulting VR Cinema: 25 Films, Five Audio Formats, One Room Around twenty-five 360° films from as many productions were to run in one cinema, each in a different audio format. I brought them into a version a 5.1 system understands, including a channel check with the EBU BLITS test signal. Details
RecordingSounddesign Dornier DO-X – VR Sound Design Flying Boat Multiplayer Experience The Dornier Do X had twelve engines – and in VR you have to hear which one fails. I did the sound design of an interactive VR prototype: engines as separate sources, dialogue recorded with actors, and an engine room where every lever sounds. Details
RecordingSounddesign Selfie & I – Interactive theatre as an immersive experience A theater experience that gets under your skin: mental illness with 3D audio right into the living rooms - intense, close and moving. Details
ConsultingRecordingSounddesign Holy Bitch Project – immersive theatre How can 3D sound be used when the entire audience is wearing headphones? Here I was able to overcome many limitations of stereo and rethink storytelling Details
Sounddesign Quintessenz: An Multisensory immersive sound installation The installation dives deep into the interplay of water, sound and matter, crossing traditional boundaries with XR, VR, AR and immersive sound installation Details
Sounddesign From VR Art to Immersive Experience – Atmos Sphaerae by Tamiko Thiel As immersive art continues to evolve, preserving its legacy and harnessing its educational potential become increasingly important. Interactive exhibits and digital realities are not only captivating for visitors—they also serve as powerful tools for teaching art, history, and culture. Details
Sounddesign Inside an orchestra VR experience with spatial audio Experience Musik in a whole new way: a VR orchestra in 360 degrees with immersive 3D audio puts you right in the ensemble. Classical music meets virtual reality, a unique concert experience. Details
ConsultingSounddesign AJO – A 3D Audio Only Game Escape Room I’m sitting in the studio, putting on my headphones and switching the image off. No monitor, no game graphics – just black. That’s the starting point for an app without visuals, but with all the more sound. Details
ConsultingRecordingSounddesign Merkelphone – 3D Sound Story and Radio Play How can 3D audio be used as a radio play apart from podcasts to add value with head tracking and Apple Airpods Pro? Details
Music ProductionSounddesign Brainwave Music for medical VR Using brainwave data in virtual reality is the next level of interactivity. In real-time immersive sound and music gets transformed into a pleasant audio environment for stress relief. Details
RecordingSounddesign Interview with Munich’s mayor (binaural podcast) This binaural podcast delivers an immersive 3D audio experience by featuring an interview with Munich's mayor Dieter Reiter at Marienplatz Details
RecordingSounddesign Spatial Audio ASMR in 360° VR Video: with influencer NanouASMR I created a 360° ASMR video with spatial audio in collaboration with NanouASMR, bringing sound from all directions to life. Our 3D audio clips garnered millions of views on Social Media. Details
Sounddesign 3D Audio Test: 360° Sound Test with Headphones (Wizard Battle) As the first frame subtly reveals: This 360° video contains 3D video and 3D audio. A milestone set with the YouTube stars from CorridorDigital. Details
Sounddesign UNvisible: Spatial Sound for a VR Short Film Made in Unreal Engine A VR short film built in Unreal Engine only ran on gaming PCs, and the festivals wanted 360°. For Cologne production company Digitalclay I built the spatial sound for the 360° version, which screened in the ALPINALE VR competition in August 2026. Details
Music ProductionRecordingSounddesign The “Audi Beat” Beatmaking Video The Audi Beat shows how the different professions of a car dealership interact like an orchestra. A video-beat project that I accompanied before, during and after the shooting. Details
RecordingSounddesign Audi Spatial Audio Guide Museum Mobile This project runs on 200 iPads in the Audi Training Center and uses attention-getting sound localization to make the audience turn around. Details
RecordingSounddesign Allianz Wheelchair Basketball (360 Video with Spatial Audio) Wheelchair Basketball with FC Bayern Munich. 360 degree Onboard recordings with higher or ambisonics immerse the viewer right in the middle of the action Details
RecordingSounddesign HD+ Bundesliga – Audio in virtual reality commercial HD+ meets Bundesliga. A 360/VR experience with immersive storytelling that makes targeted use of the emotionalization and visual guidance of the 3D sound. Details
RecordingSounddesign HD+ Spatial Audio VR 360 Training A commercial filmed with a Sony Alpha 360-rig and super high-quality picture. Likewise, the sound from A to Z produced by me for the Gear VR. Details
Music ProductionSounddesign Augmented Reality Music: Spar Stickermania This AR project for SPAR Stickermania shows how an augmented reality application for children can offer added value over mere collecting. Details
Music ProductionSounddesign ROBIN – Watch for Wishes (Hire Film Score Composer Music) Robin is the story of the last wishes of a boy with cancer. The innovative campaign Watch for Wishes collected donations for a real social impact on YouTube with every click. Details
Sounddesign BMW and Samsung: Car POV Drive with 3D Audio and VR A demonstration of the connectivity of the Samsung Galaxy S7 with the BMW 7 Series, as a 360 video with an upmix as Ambisonic Audio. Details
RecordingSounddesign A History of VR – Sound Design for an Interactive VR Prototype The history of VR, told inside VR, by reality in person. For the straightlabs prototype I did the voice recording, sound design, mix and localisation: a narrator you never see, only hear as a light that swings with her voice. Details
Sounddesign Humboldt 360° – Bilingual Spatial Sound for the Goethe-Institut Four 360° episodes along Alexander von Humboldt's route through Colombia and Ecuador, for the Goethe-Institut. I built the spatial sound version in both languages: voices positioned in the sound field, music carried over from stereo, delivered as ambisonic master and stereo version. Details
Presenting TURN ON Interview: Explaining 3D Audio for the Meta Quest 3S For TURN ON, MediaMarkt's tech show, I explained in the studio why 3D audio in VR is more than an afterthought. The occasion was the Meta Quest 3S dropping its headphone jack, the result a short explainer for a broad YouTube audience. Details
ConsultingPresenting Spatial Audio Speaker: Talks, Keynote, Jury Being a speaker is more than rattling down your presentations at events. My goal is to make 3D immersive audio for XR more understandable. Details
ConsultingPresenting Workshops (Coaching, Master Class) I love giving workshops on immersive audio at educational institutions and events, for recording and post-production, as well as storytelling for VR. Details
Music ProductionSounddesign Zum Wohl – Video Beat Foley Music The complete Video Beat post-production: image (editing, split screens, color grading) and sound (restoration, mixing, music) from one source. Details
Music ProductionRecordingSounddesign Film Sound Design: Idea, -ae (360° Sound on Vision, Audio Full Production) Sound on vision with recordings on set, sound design and mixing in post-production. And because I really mean complete, I also composed the music. Details