sounds in space martin rieger

Speaker (Talks, Jury, Keynote)

After a few years in the VR world, I constantly notice that the auditory part is still chasing after the visual. That’s why I decided to make the whole topic of 3D audio, immersive sound or whatever you like to call it, more tangible as a speaker.

It’s great and all when I know how nice it is, but at the end of the day, it would be better if everyone else knew. No matter if content creator, VR director, B2B or consumer area. My mission is to sensitize people to three-dimensional listening experiences and to explain the opportunities so that the potential of immersive media can be exploited.

Meanwhile, there are several events in the virtual reality scene, TV/media landscape, and the sound engineer community. I regularly take part and give lectures as a speaker in order to get to know the needs of the different user and user groups on the one hand and to be able to break down the advantages of 360° sound in an understandable way on the other hand.

360 under challenging recording and post-production

In addition to the workshops I give, presentations are an entertaining way to show a topic to a larger audience, which otherwise cannot be made so easily accessible. Therefore I like to sit in a jury like the AES Dublin or was a mentor at the xR Creator’s Lab for instance.

Here are some events, where I was allowed to illustrate my favorite topic 3D-Audio in VR or similar as a speaker:

  • "Introduction to 360° Audio for VR" – VR 360° Video Meetup #7, VR / AR / 360 Meetup Munich
  • "Cinematic VR vs. Interactive Audio" Game Audio Meetup München – SAE München
  • "How VR-Sound drives Immersive Storytelling" – VRBLN Focus: VR and Audio VR MeetUp Berlin
  • "360° Sound Heatmap Case study" – Sounds in Space 2018 University of Derby
  • "Immersive Audio for Reality or Virtual Reality?" – AES Milan 2018
  • "Sound for challenging 360-degree productions" – AES International Conference on Audio for Virtual and Augmented Reality
  • "Sound for Extreme 360° Productions" – AES Dublin 2019 + Jury "Sound for Visual Media"
  • "Music and Sound Design for Neurofeedback (EEG)"- International Conference on immersive and interactive Audio
  • "360° Sound – wie Surround, nur krasser!" – Medientage 2017, Mediencampus
  • "Wie VR-Sound immersives Storytelling lenkt" – Medientage 2018, Immersive Media Area
  • Tonmeistertagung 2018 TMT30: "360° Heatmap" Paper Session + "360° Sound Extreme", Schoeps Workshop
  • "3D Audio für Alle" – MUCBOOK Bloggermarket 2018, Munich Creative Business Week

VR/360 MeetUp München
Game Audio Meetup München
VRBLN Focus: VR and Audio
Sounds in Space 2018 University of Derby
AES Milan
Medientage 2017
Medientage 2018
Tonmeistertagung 2018