ConsultingRecordingSounddesign Immersive showroom for Lufthansa Technik in Las Vegas Imagine me in a huge trade show hall in Las Vegas. Screens blinking everywhere, aircraft parts, a constant murmur of voices, music blasting from neighboring booths. In the middle of all this chaos, something is created that does exactly the opposite. Details
Recording Formula 1 for BOSS x Aston Martin – Virtual Reality Store Marketing A Formula 1 car up close does not simply sound loud. It feels like pressure across your entire body. That is exactly the energy I recorded in 3D for an immersive Apple Vision Pro experience by BOSS x Aston Martin Aramco. Details
RecordingSounddesign Bugatti Tourbillon Sound: How a Hypercar Sounds Before It Drives The engine existed, the car that could drive did not. For the Bugatti Tourbillon reveal, the sound had to do the work, from original test bench recordings to the dramaturgy in the room. Details
ConsultingMusic ProductionSounddesign Lufthansa Dreamliner Roll-In: Music and Audio Production in the Hangar Lufthansa's first Dreamliner, two hangars, 2,200 guests and a running order that kept changing until show day. Music, sound design and mixing for the roll-in, including a moment that only made it into the script on the day itself. Details
ConsultingRecording 8D ASMR: AUDI R8 GT – 8D Audio Experience You have to feel the Audi R8 Coupé V10 GT. That makes it the protagonist for this ASMR video combined with 8D audio for headphones Details
ConsultingRecordingSounddesign Destiny’s Ride – Blood Cancer (3D Audio Experience) A container at festivals, three patient stories in 3D audio and vibration vests: for DKMS this became a listening experience after which almost 500 people registered as stem cell donors at the premiere. Details
RecordingSounddesign BKW Engineering Digital Event – 3D sound experience in livestream Covid turned BKW Engineering's company event into a livestream for 2,200 people. A binaural audio drama on headphones made it an evening that felt closer than any hall, and it won at the XAVER Award 2022. Details
Sounddesign Harman/Kardon BMW at CES Las Vegas (Audio Showroom in VR) Hearing a premium sound system without sitting in the car: for Harman/Kardon and BMW, a virtual showroom inside the BMW i3, shown at CES and IAA, with a direct stereo versus 5.1 listening comparison. Details
ConsultingRecording Audi e-tron GT: Binaural 8D Location Recording for “The Sensation of Sound” For the award-winning Audi film "The Sensation of Sound" I recorded all of the location sound binaurally. A film about sound only works if you can actually hear it. Details
RecordingSounddesign Apple Immersive Video Sound: ASAF Recording and Mixing An off-road drive is a physical experience: stones under the tyres, the rattle of the suspension, squealing brakes. For this Apple Immersive Video I recorded the sound in the Apple Spatial Audio Format and mixed every scene individually, including the additional sound design. Details
Sounddesign Mercedes-AMG in Los Angeles – Immersive Sound for a World Premiere For a world premiere on a closed bridge in Los Angeles the evening was additionally recorded as Apple Immersive Video. Out of 96 tracks of show recording and separate car recordings I built the immersive sound version. Details
RecordingSounddesign 360° Concert – Six Recording Positions, Three Sound Versions Two show days, one soundcheck, six recording positions from the pit to a dummy head on a rolling stand. Out of that I built three stages: stereo, immersive, and immersive in third order ambisonics for current headsets. Details
RecordingSounddesign 360° Sports Live Stream – Binaural Stadium Atmosphere A big match, three recording positions in the stadium, nearly three hours with no second attempt. For the live stream I built the binaural atmosphere that sits under the commentary and gives the audience a seat in the stadium. Details
Recording 360° Motorsport Live Stream – Ambisonics Along the Race Track 360° motorsport live stream: an Ambisonics microphone on every camera along the track, so picture and sound match. Details
RecordingSounddesign Sound Live Stream: Cabaret in 3D Munich Lach- & Schiess 3D sound for the live streams of Munich's Lach- & Schießgesellschaft: a dummy head in the hall, so viewers at home sit in the front row. Details
RecordingSounddesign Oktoberfest the official game – VR Sound recording extreme How can you bring the Munich Oktoberfest and VR into one immersive experience while preserving the authentic sound? Details
ConsultingRecordingSounddesign Immersive Audio Ad Creative: Sounds of Germany (3D Audio POV Commercial) How does Germany sound in 3D audio and how it inspires the tourism industry? Here I accompanied the campaign from ideation to the launch Details
Sounddesign What lies Beyond the Woods (360VR + immersive dome experience) Award-winning at international festivals, the experience as a 360 video and as a dome projection with object-based 3D audio takes you into the mind of a man at a turning point in history - intense, immersive, unforgettable. Details
RecordingSounddesign 360 Video Production: Sunset Tour on Lake Chiemsee SUP Drift across Lake Chiemsee at sunset in 360° — with sound that turns when you turn, so it feels like you’re really there - on a Stand Up Paddle Details
Sounddesign An Interactive VR experience – Eddie and I How can people understand each other when words aren’t enough? This is exactly where Eddie and I, an interactive VR experience, begins. Details
Sounddesign Christmas VR – The sad story of the little mouse This VR narrative turns its gaze to the paradox of the creative industry. The thematic framework is Christmas VR and a little mouse. Details
RecordingSounddesign JANUA VR – Ambisonics Sound for a 360° Nature Film About Wood Ambisonics sound for a 360° nature film for furniture brand JANUA: field recording in the forest, sound design for headphones, a trade-fair install at IEM Cologne and Salone del Mobile Milan. Details
RecordingSounddesign Bauhaus in Bavaria – 360° VR Documentary with 3D Audio from Headset to Dome The 360° film "Bauhaus in Bavaria" traces Gropius and Rosenthal at the original locations for the centenary. I did the whole sound: from the VR mix to the dome projection. Details
Sounddesign Inside Tumucumaque – Rainforest in 360° with Spatial Sound A rainforest is an acoustic place where you hear almost everything and see almost nothing. For the 360° film "Inside Tumucumaque", part of the crossmedia project DELTAS, I did the ambisonic mix and the sound design, from water at the hull to the deliverables for headset, VR cinema, and exhibition. Details
Sounddesign Fatcap – Spatial Sound for a 360° Documentary about Street Art Twelve artists from eight countries paint a Munich office campus, the 360° camera rides along in the basket of a cherry picker. For the documentary Fatcap I did the spatial mix. Details
Sounddesign Blended Isolation – Sound Design for a VR Documentary from Seven Isolated Regions Julia Leeb filmed in seven cut-off regions, from Congo and the Nuba Mountains to Colonia Dignidad in Chile. No sound engineer was ever on location. At INVR.SPACE I handled sound design and mix for this VR documentary, plus the intro and menu of the app "Brave New Realities". Details
Recording Immersive Soundscape and nature recordings in Fitness Center Everyday life in the city is loud. Traffic, people, smartphones, notifications – our brain is under constant fire. Details
RecordingSounddesign Crossing Borders – Sound in 360 Videos (VR documentary) Lovingly called "our Vietnam documentary", is an innovative 360 documentary in which you become a traveler yourself, interactive or cinematic. Details
ConsultingRecordingSounddesign Leipzig in 3D Audio – immersive award winning walking tour video I wanted to know: Can a tourist sitting in front of a screen really feel as if they are already in Leipzig – using only image and 3D audion? Leipzig is the perfect testing ground for this. Details
RecordingSounddesign German Wines: 360 Sound Experience with VR Video Player VR experience for the German Wine Institute: harvest, tractor ride, wine cellar. The sound travelled back to the team over the video link. Details
Sounddesign With Your Ears to Rome VR: A Spatial Journey Through the Eternal City Three 360° films for Faber Courtial's "Follow Me" series: the Colosseum, the Forum and the Circus Maximus. The voice of narrator Mario sits where he stands in the picture, so you turn towards him and end up looking in the right direction. Details
Music ProductionSounddesign Fulldome Sound: Music and Sound Design for Emergence in Nature A dome has no front. For the 40-minute fulldome projection Emergence in Nature at the Deutsches Museum I composed the music, built the sound design and mixed the entire piece in 9.1.4 with Spat Revolution. Details
Sounddesign Spatial Audio for 4 BLOCKS – Amazon Prime 360 (like THX Trailer) How it is to be tortured, this 360 trailer makes it possible to experience on YouTube & Facebook. A captivating story from an ego perspective, first-person view. Details
RecordingSounddesign How to Record Spatial Audio for a VR Boxing Experience (ranFIGHTING Pro7 Sat1) A pilot project with boxing world champion Tina Rupprecht on ranFIGHTING in cooperation with Pro7 Sat1 and Petkos Box Promotion. Details
Sounddesign Storytelling in Virtual Reality – ‘Ne Pleure Pas Devant Ma Tombe’ Experience 'Ne Pleure Pas Devant Ma Tombe,' a profound virtual reality storytelling journey where audio infuses the narrative with depth. Explore the fusion of storytelling, meticulous audio integration, and emotional immersion. Details
Music ProductionRecordingSounddesign Audi Symphony: Music for a Corporate Film About Swarm Intelligence For Audi’s brand film about swarm intelligence I wrote the music, recorded the orchestra in a freezing industrial hall and did the mix and sound design. The piece was finished before the first slate. Details
RecordingSounddesign #EUsavesLives Roadshow: Humanitarian Operations with Spatial Audio Workstation VR roadshow for DG ECHO: 360° sound from Brussels, Denmark and the Cox's Bazar refugee camp in Bangladesh, without dramatic music. Details
RecordingSounddesign #EUsavesLives 2 Kenya (3D Sound Demo 360 Video) Second round of #EUsavesLives: daily life of a 13-year-old boy from Somalia in the Kakuma camp, filmed in 360° with a team of four. Details
Consulting Spatial Audio Consulting for Companies, OEMs and Startups Most problems with spatial audio are not mixing problems, they are decisions made too early. You send me your product, we agree the scope beforehand, and you get feedback on technology, usability, content and marketing. Details
Consulting Audio Consulting for Immersive Headphone Product Development An independent listening test for Ceva: three spatial audio earbuds with head tracking compared side by side, published with disclosure and ranking 3rd on Google for “best spatial audio earbuds”. Details
RecordingSounddesign SmartAis App for the Blind: LiDAR Scanner + AI = Acoustic Hazard Detection An AI-powered assistance system that processes LiDAR data and turns obstacles into precise sound cues in real time. Designed to warn blind users early about changes along their familiar routes. Details
RecordingSounddesign 360° Learning Videos for 361XR – Interviews with 3D Sound 360° interviews for the 361XR learning app: sound on set and in post, delivered separately from the picture for other languages. Details
Recording Emperor VR Project — German ADR Version "Emperor" puts you inside the mind of a man who lost his speech after a stroke, told from his daughter's perspective. Winner of the Achievement Prize at Venice Immersive 2023. I produced the German voice version: in Unity every line is a separate asset that has to match the exact length of the English original. Details
Sounddesign Ropeway Mechatronics in 360° – Spatial Audio for a Job You Can Step Into A 360° camera rides the helicopter load up to a chairlift tower, and the viewer stands right in the middle of the installation. For Swiss production company Avocado 360, I created the spatial audio mix for this career-insight video about the ropeway mechatronics apprenticeship. Details
ConsultingSounddesign Olympic Vertigo – Sound for a VR Installation in the Olympiapark VR installation by the artist duo M+M for the 50th anniversary of the 1972 Games, running for a week on the gravel area by the Olympiasee. The music lies in five sectors around the viewer: turn your head and you travel through the decades of the park. Details
Consulting VR Cinema: 25 Films, Five Audio Formats, One Room Around twenty-five 360° films from as many productions were to run in one cinema, each in a different audio format. I brought them into a version a 5.1 system understands, including a channel check with the EBU BLITS test signal. Details
RecordingSounddesign Dornier DO-X – VR Sound Design Flying Boat Multiplayer Experience The Dornier Do X had twelve engines – and in VR you have to hear which one fails. I did the sound design of an interactive VR prototype: engines as separate sources, dialogue recorded with actors, and an engine room where every lever sounds. Details
RecordingSounddesign Selfie & I – Interactive theatre as an immersive experience A theater experience that gets under your skin: mental illness with 3D audio right into the living rooms - intense, close and moving. Details
ConsultingRecordingSounddesign Holy Bitch Project – immersive theatre How can 3D sound be used when the entire audience is wearing headphones? Here I was able to overcome many limitations of stereo and rethink storytelling Details
Sounddesign Quintessenz: An Multisensory immersive sound installation The installation dives deep into the interplay of water, sound and matter, crossing traditional boundaries with XR, VR, AR and immersive sound installation Details
Sounddesign From VR Art to Immersive Experience – Atmos Sphaerae by Tamiko Thiel As immersive art continues to evolve, preserving its legacy and harnessing its educational potential become increasingly important. Interactive exhibits and digital realities are not only captivating for visitors—they also serve as powerful tools for teaching art, history, and culture. Details
Sounddesign Inside an orchestra VR experience with spatial audio Sit in the middle of the youth symphony orchestra of the Musikschule Leipzig: 360° sound for VR, shown at the Musikfest für alle 2025 in the Gewandhaus. Details
ConsultingSounddesign AJO – A 3D Audio Only Game Escape Room I’m sitting in the studio, putting on my headphones and switching the image off. No monitor, no game graphics – just black. That’s the starting point for an app without visuals, but with all the more sound. Details
ConsultingRecordingSounddesign Merkelphone – 3D Sound Story and Radio Play How can 3D audio be used as a radio play apart from podcasts to add value with head tracking and Apple Airpods Pro? Details
Music ProductionSounddesign Brainwave Music for medical VR Using brainwave data in virtual reality is the next level of interactivity. In real-time immersive sound and music gets transformed into a pleasant audio environment for stress relief. Details
RecordingSounddesign Interview with Munich’s mayor (binaural podcast) This binaural podcast delivers an immersive 3D audio experience by featuring an interview with Munich's mayor Dieter Reiter at Marienplatz Details
RecordingSounddesign Spatial Audio ASMR in 360° VR Video: with influencer NanouASMR I created a 360° ASMR video with spatial audio in collaboration with NanouASMR, bringing sound from all directions to life. Our 3D audio clips garnered millions of views on Social Media. Details
Sounddesign 3D Audio Test: 360° Sound Test with Headphones (Wizard Battle) As the first frame subtly reveals: This 360° video contains 3D video and 3D audio. A milestone set with the YouTube stars from CorridorDigital. Details
Sounddesign UNvisible: Spatial Sound for a VR Short Film Made in Unreal Engine A VR short film built in Unreal Engine only ran on gaming PCs, and the festivals wanted 360°. For Cologne production company Digitalclay I built the spatial sound for the 360° version, which screened in the ALPINALE VR competition in August 2026. Details
Music ProductionRecordingSounddesign The “Audi Beat” Beatmaking Video A car dealership as an orchestra: for Audi, staff played brake discs, tyres and tools. The result was a beat that ran in dealerships as a recruiting video. Details
RecordingSounddesign Audi Spatial Audio Guide Museum Mobile A 360° training video for Audi in which sound guides the eye: you hear the speaker before you see him and turn with him. Shot in the museum mobile, shown on around 200 iPads. Details
RecordingSounddesign Allianz Wheelchair Basketball (360 Video with Spatial Audio) 360° video for Allianz: camera and sound on a moving wheelchair, a courtside interview despite the bouncing ball, and three mixes for three platforms. Details
RecordingSounddesign HD+ Bundesliga – Audio in virtual reality commercial Second edition for HD+: dialogue in front of a green screen, atmosphere built in post, stadium, sauna and mountain in 360°. Details
RecordingSounddesign HD+ Spatial Audio VR 360 Training 360° film for HD+ retailer training on the Gear VR: three wireless systems, wild tracks and room atmospheres, sound from set to mix. Details
Music ProductionSounddesign Augmented Reality Music: Spar Stickermania Music and sound for the SPAR Stickermania AR sticker album app: 16 animals with their own music, a maze with a mummy, five jingles. Details
Music ProductionSounddesign ROBIN – Watch for Wishes (Hire Film Score Composer Music) Robin is the story of the last wishes of a boy with cancer. The innovative campaign Watch for Wishes collected donations for a real social impact on YouTube with every click. Details
Sounddesign BMW and Samsung: Car POV Drive with 3D Audio and VR A connected car feature is invisible as long as it works. For BMW and Samsung it became a 360° car POV drive: a BMW 7 Series, a Galaxy S7, and sound that moves with the driver's perspective. Details
RecordingSounddesign A History of VR – Sound Design for an Interactive VR Prototype The history of VR, told inside VR, by reality in person. For the straightlabs prototype I did the voice recording, sound design, mix and localisation: a narrator you never see, only hear as a light that swings with her voice. Details
Sounddesign Humboldt 360° – Bilingual Spatial Sound for the Goethe-Institut Four 360° episodes along Alexander von Humboldt's route through Colombia and Ecuador, for the Goethe-Institut. I built the spatial sound version in both languages: voices positioned in the sound field, music carried over from stereo, delivered as ambisonic master and stereo version. Details
Presenting TURN ON Interview: Explaining 3D Audio for the Meta Quest 3S For TURN ON, MediaMarkt's tech show, I explained in the studio why 3D audio in VR is more than an afterthought. The occasion was the Meta Quest 3S dropping its headphone jack, the result a short explainer for a broad YouTube audience. Details
ConsultingPresenting Spatial Audio Speaker: Talks, Keynote, Jury Being a speaker is more than rattling down your presentations at events. My goal is to make 3D immersive audio for XR more understandable. Details
ConsultingPresenting Workshops (Coaching, Master Class) I love giving workshops on immersive audio at educational institutions and events, for recording and post-production, as well as storytelling for VR. Details
Music ProductionSounddesign Zum Wohl – Video Beat Foley Music The complete Video Beat post-production: image (editing, split screens, color grading) and sound (restoration, mixing, music) from one source. Details
Music ProductionRecordingSounddesign Film Sound Design: Idea, -ae (360° Sound on Vision, Audio Full Production) Sound on vision with recordings on set, sound design and mixing in post-production. And because I really mean complete, I also composed the music. Details