On October 21, 2026, from 4 PM to 6 PM CET, MediaTech Hub Potsdam hosts FUTURE FRAMES #6: a deep dive into why audio is the underrated half of every immersive experience.
When we talk about XR and VR, we tend to think pictures first: headsets, screens, volumetric capture. The sound layer carries equal weight (often more) for whether an immersive moment actually lands. This edition of the FUTURE FRAMES series puts the spotlight on spatial audio.
FUTURE FRAMES is the recurring on-site format of MediaTech Hub Potsdam, where Simon Sturzenegger and one expert sit down for a focused session on a current MediaTech topic. Format: short context, deep-dive conversation, open Q&A, networking. Edition #6 is fully dedicated to immersive sound.
Hosted by Simon Sturzenegger, Head of Technology at MediaTech Hub Potsdam.
Reserve your seat and join the conversation in Potsdam.
Martin will bring real production examples: not slides about theory.
Expect concrete case studies from VR films, XR installations, and 360° brand projects. The goal: leave the session with a working sense of when spatial audio actually matters, when stereo is enough, and where the technical constraints sit on each platform.
For producers, directors, and creative technologists working on immersive formats, this is the part of the toolbox most teams underinvest in. After this session, you will know what to ask for and what to budget for.