On October 21, 2026, from 4 PM to 6 PM CET, MediaTech Hub Potsdam hosts FUTURE FRAMES #6: a deep dive into why audio is the underrated half of every immersive experience.
When we talk about XR and VR, we tend to think pictures first: headsets, screens, volumetric capture. The sound layer carries equal weight (often more) for whether an immersive moment actually lands. This edition of the FUTURE FRAMES series puts the spotlight on spatial audio.
FUTURE FRAMES is the recurring on-site format of MediaTech Hub Potsdam, where Simon Sturzenegger and one expert sit down for a focused session on a current MediaTech topic. Format: short context, deep-dive conversation, open Q&A, networking. Edition #6 is fully dedicated to immersive sound.
Hosted by Simon Sturzenegger, Head of Technology at MediaTech Hub Potsdam.
Reserve your seat and join the conversation in Potsdam.
Martin will bring real production examples: not slides about theory.
Expect concrete case studies from VR films, XR installations, and 360° brand projects. The goal: leave the session with a working sense of when spatial audio actually matters, when stereo is enough, and where the technical constraints sit on each platform.
For producers, directors, and creative technologists working on immersive formats, this is the part of the toolbox most teams underinvest in. After this session, you will know what to ask for and what to budget for.
A full room at MediaTech Hub Potsdam and a session on the layer most immersive projects still treat as an afterthought: sound.
Together with host Simon Sturzenegger, Martin brought a stack of use cases from his work as a 3D audio specialist and sound engineer, where sound is the deciding factor. They ranged from VR experiences in Formula 1 to Apple Immersive Video. His core point: 360° audio is not automatically better than stereo. It pays off where it adds real value to the story and takes a layer of abstraction off the brain. And sound should be part of the visual concept from the start, instead of being added to finished pictures.
Three takeaways from the session, as MediaTech Hub summed them up:
Thanks to Simon Sturzenegger and the MediaTech Hub Potsdam team for the invitation and to everyone in the room for the conversation.