Immersive Hearing

Audio Consulting for Immersive Headphone Product Development

This project sits at the intersection of engineering, perception, and product strategy. It explores how immersive headphones, rendering engines, and spatial-audio technologies shape the way we hear and listen – not in theory, but in real life.

My role was to provide the independent perspective companies increasingly need: the combination of technical expertise, critical listening, and strategic thinking that turns complex audio behaviour into experiences people instantly understand.

Here is how the client described my work:

“Martin is an expert in spatial audio who has a deep understanding of the technology and its impact on the listening experience. He brings a clear view of the use cases and how they will evolve in the future.

And to top it off, he is a pleasure to work with!” – Chad Lucien, VP & GM Sensors and Audio BU at Ceva, Inc

These learnings were then linked to a marketing-driven use case and translated into two in-depth articles.

Both texts bridge the gap between technical insight and real-world positioning and show how spatial audio behaves in everyday listening situations – and what that means for next-generation headphones. They were published here:

WHY — Why this project needed to exist

The market was evolving faster than its understanding

Spatial audio entered the audio world with force, but the understanding of what truly makes immersive headphones immersive lagged behind. Brands promoted features based on technology, not on perceived sound quality.

Users were promised a wider soundstage, more bass, or more realistic vocals – but no one defined clear criteria that make these experiences credible.

This became especially visible in categories ranging from in-ear monitors to audiophile headphones such as the Focal Clear MG, Focal Utopia, or classic Sennheiser models.

Even the best audiophile headphones struggled to explain why their sound signature delivers a different kind of realism compared to competing headphones or speakers.

Spatial audio demanded a new language – one that connects acoustics, perception, and engineering. That language didn’t exist yet.

Companies needed more than features – they needed meaning

Manufacturers were in a race to ship new devices with head-tracking, upmixing, adaptive EQ, and advanced noise control. But without an independent framework, teams couldn’t explain:

  • why one system externalises better

  • how sound interacts with movement

  • which parameters shape clarity, balance, and space

  • what actually makes an immersive experience consistent

This wasn’t just a technical gap. It was a strategic one. Teams needed a way to link DSP decisions to real-world perception, user expectations, and product differentiation.

In short: they needed acoustical consultants who could translate complex technology into human experience – not just more features.

Users expected more than marketing – they expected reality

Listeners weren’t interested in algorithms. They cared about what they actually hear when they listen. Do the voices anchor cleanly? Does the bass stay controlled? Does the soundstage collapse when they move their ear? Does the environment feel believable, or does everything drift?

The difference between “spatial audio” and truly immersive rendering often came down to one bit of tuning, one reflection, one head-tracking behaviour.

Without careful calibration, even premium open-back designs or high-end amp pairings couldn’t deliver the intended impact.

Users needed better products – and companies needed guidance to build them.

A neutral, professional perspective was missing

Inside product teams, everyone is very close to their own project. Engineers focus on DSP, designers on UX, marketing on positioning. What was missing was an external expert voice that could connect these worlds and evaluate them without bias.

Someone who understands buildings, rooms, acoustics, tuning, psychoacoustics, microphone behaviour, gaming use cases, music expectations, accessibility, and product strategy.

Someone with enough technical expertise to challenge assumptions – and enough storytelling skill to make the results understandable across disciplines.

That’s where my work began: not as a reviewer, not as a marketer, but as a consultant bridging perception, engineering, and business – helping teams build spatial-audio products that actually live up to their promise.

HOW — How I turned a fragmented problem into a clear, actionable framework

Comparative tests grounded in real listening – not marketing claims

The first step was to examine how different ecosystems – from audiophile headphones like the Focal Clear MG and Focal Utopia to consumer headphones and in-ear monitors – actually reproduce sound in real environments.

I compared multiple devices and rendering engines side by side and analysed how each system handled:

  • head-tracking stability

  • externalisation and soundstage formation

  • bass distribution and noise control

  • timbre shifts in vocals

  • clarity of voices under movement

  • spatial collapse at low volume

  • differences between open-back design and closed constructions

This allowed me to understand how immersive headphones behave under real human behaviour: walking, turning, looking down, or simply adjusting ear position. Unlike lab tests, these scenarios reveal how people actually listen – and where the experience breaks.

Translating DSP behaviour into perception-based insights

Spatial audio is not just about algorithms. It’s about how those algorithms shape what listeners perceive. So I mapped every technical decision to a perceptual outcome: How does early-reflection modelling change space? How does an EQ curve affect localisation? How does a specific tuning influence sound quality, balance, and performance? How do noise artefacts mask directional cues? How does the sound signature of Sennheiser or Sony models interact with spatial rendering?

This translation layer was crucial. It enabled engineering teams to understand the perceptual impact of their decisions – and gave product teams a shared language to explain value beyond pure technology.

Building a framework companies can reuse

To make the work sustainable, I developed a structured evaluation system – a matrix that connects engineering behaviour, perception, and product strategy. This framework includes:

  • localisation accuracy

  • externalisation depth

  • bass distribution

  • timbral changes

  • drift behaviour

  • interaction with music and gaming content

  • how well a system handles mismatched formats

  • where solutions should focus to achieve the biggest perceptual gains

Teams can use this model during development, tuning, QA, and even when selecting demo material or crafting user-facing explanations.

Strategic guidance beyond sound itself

My role went far beyond analysing waveforms. I helped teams decide which features truly matter for clients, what belongs in the budget, and which improvements make the biggest audible difference in users’ everyday lives. This included:

  • co-designing internal decision trees

  • advising on messaging strategy for business and OEM partners

  • identifying opportunities for differentiation

  • ensuring that perceptual benefits – not just features – drive roadmap priorities

It’s this blend of technical expertise, perceptual understanding, and strategic thinking that allowed the project to move from “good technology” to “great experience.”

WHAT — What this work delivered and how it strengthened the product

A clear, independent evaluation of spatial-audio systems

The result was a comprehensive analysis that finally made it possible to compare spatial-audio implementations across headphones, in-ear monitors, audiophile models like the Focal Clear MG and Focal Utopia, and consumer devices.

This evaluation didn’t just list features – it explained how each system shapes the listener’s perception: how bass is distributed, how noise control affects localisation, how soundstage width changes with movement, and how the sound signature interacts with spatial rendering.

Teams gained a transparent view of what works, what needs fine-tuning, and what truly defines an immersive experience.

A framework that translates complexity into decisions

From the tests and perception studies, I built a reusable matrix that product, engineering, and UX teams can apply long-term. It describes the perceptual factors that define credible spatial audio, highlights tuning sweet spots, and exposes technical behaviours that matter most for sound quality and user experience.

This framework became a shared language across disciplines – a tool that guides decisions, reduces uncertainty, and aligns teams on what “better” concretely means.

Concrete recommendations for tuning, UX, and positioning

The project led to highly practical recommendations:

  • tuning strategies for more stable externalisation

  • EQ adjustments for more balanced timbre

  • workflow optimisations for greater clarity

  • UX concepts that help users make sense of what they hear

  • suggestions for demo content that showcases strengths instead of weaknesses

  • roadmap pointers that prioritise perceptual value over technical novelty

This ensured that the final product didn’t just measure well – it felt right when people listened.

Orientation for future development and market position

Beyond immediate improvements, the project helped define how the company should position its spatial-audio technology in a rapidly evolving world.

It became clearer where true differentiation is realistic, how to communicate advantages without overwhelming users, and how to build trust in a category where expectations are high and misunderstandings are common.

A partnership that enabled real progress

This wasn’t a one-off service. It turned into an ongoing collaboration where analysis, tuning, perception, and strategy moved hand in hand.

By combining professional standards with perceptual sensitivity, the work helped the team develop solutions that perform reliably – across music, gaming, film, communication, and everyday audio use.

If your team is dealing with similar questions around immersive audio, spatial rendering, headphone tuning, or product strategy, I support companies in shaping these experiences with clarity and technical depth.

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