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Spatial Audio Formate

360-Grad Videos für Virtual Reality Plattformen und VR-Player

Es gibt immer mehr Möglichkeiten, eine immersive Audio-Experience zu hören. Weil es aber noch keinen einheitlichen Standart gibt, wollte ich eine Übersicht schaffen, welche Plattform auf welchem Gerät mit welchem Videoplayer welches Spatial Audio Format unterstützt.
Wer mehr über die Formate wissen möchte kann hier meinen Artikel über die Pros und Contras lesen.
Wer fragen oder Updates hat, kann mir gerne Bescheid geben.

Mail an mich

Ab hier auf Englisch, da das Übersetzen sonst unnötig viel Zeit frisst.

Update 2017/09:

  • YouTube now supports iOS devices for spatial audio playback
  • YouTube also enables stereoscopic VR180 Videos
  • The Desktop Version of Oculus Video for Oculus Rift now supports the "Two Big Ears" Format.

Update 2017/10:

  • HTC Vive Cinema supports a great variety of surround sound formats!

Update 2017/11:

  • GoPro VR Player (former: Kolor 360° Video Player) now supports spatial audio!
  • Mach1 Spatial Audio added to SamsungVR for GearVR and Android

Update 2018/01:

  • VideoLAN VLC Media Player (VLC 3.0 Vetinari) now supports higher order ambisonics

Update 2018/04:

  • Windows Mixed Reality Headsets (e.q. Samsung Odyssey) are supported by Vive Cinema via Viveport. Credits to GRID Lab at Ohio University. Vive Cinema is also supported by Oculus.

Update 2018/05:

  • Samsung Gallery for GearVR claims to have "3D spacial sound". You get a feel of head-tracked sound, but even if you load a stereo, it will create two sound objects in space which will rarely correspond with the visual.
  • Oculus Video Player for GearVR both Two Big Ears and ambiX

Update 2018/06:

  • Oculus Go added. Oculus Video Player and Oculus Gallery allow watching videos made for YouTubeVR and FacebookVR offline as mp4 before uploading. SamsungVR Video works similarly to GearVR. Thanks to Angelo Farina for testing.

Online Video Platform

Platform Format Description Device Source
Samsung VR Ambix,
5.1,
Quadraphonic,
Quad-Binaural,
Mach1
4 channel Ambisonics,
6 speaker setup,
quad-layout at 0°, 90°, 180° and 270°,
isotropic spatial: 8×1
Android App, GearVR Oculus App, Desktop Internet Browser https://samsungvr.com/portal/content/content_specs
YouTube Ambix 4 channels, First Order Ambisonic (FOA) Works on Android 4.2 and Chrome Browser for desktop, Update: Now also iOS https://support.google.com/youtube/answer/6395969?co=GENIE.Platform%3DDesktop&hl=en
Facebook Two Big Ears 8 channels, Hybrid Higher Order Ambisonics + optional stereo track for static sounds works on pretty much all devices https://facebookincubator.github.io/facebook-360-spatial-workstation/
JauntVR Dolby Atmos VR, Ambisonics “support Dolby Atmos, as well as all other ambisonic, surround and standard audio formats." Android App, GearVR Oculus App, Desktop Internet Browser https://www.jauntvr.com/creators/
LittlstarVR Dolby Atmos VR 6 channel EC3 transcoded Atmos Printmaster File (.atmos) Android App, GearVR Oculus App, Desktop Internet Browser -> Content Publishers https://www.dolby.com/us/en/professional/content-creation/vr.html
Vimeo no spatial audio yet currently no statement about it https://join.vimeo.com/360/

Apps for Android devices that work offline

Platform Format Description Device Source
Jump Inspector Ambix
4 & 16 channels
supports the same format as YouTube FOA (first-order ambisonic) and additional a support for TOA (third order ambisonic) with 16 audio tracks Android Smartphone, check link -> https://support.google.com/jump/answer/6382788?hl=en
Samsung VR Ambix,
5.1,
Quadraphonic,
Quad-Binaural,
Mach1
same as stated above, but works also without a GearVR GearVR Oculus App, Desktop Internet Browser https://samsungvr.com/portal/content/content_specs

Samsung GearVR (Oculus Store)

Platform Format Description Source
Oculus Video Player Two Big Ears, Ambix YouTube FOA works same as for uploading to YouTube. For Facebook: mp4 is not supported, but experimental MKV-Opus for tbe
Before: Ambix and .mkv-container. Before: FuMa
https://facebookincubator.github.io/facebook-360-spatial-workstation/KB/AddSpatialAudioToOculusVideo.html?highlight=oculus%20video
Samsung VR see above see above https://samsungvr.com/portal/content/content_specs
Samsung Gallery fake spatial sound when playing a video with a plain stereo soundtrack, it gets spatialized as two point sources which are head-tracked. Can be a nice effect but is mostly confusing https://www.oculus.com/experiences/gear-vr/1113617725394318/
JauntVR Dolby Atmos VR, Ambisonics see above https://www.jauntvr.com/creators/

Oculus Go

Platform Format Description Source
Oculus Video Player Two Big Ears, Ambix see above, but allows mp4s with tbe-format. So Side-Loading of YouTube and Facebook Videos now possible inside one app https://www.oculus.com/experiences/go/838122072929207/
Oculus Gallery see Oculus Video Player works similar to Oculus Video Player https://www.oculus.com/experiences/go/1783939024969036/
Samsung VR Videos see above see above https://www.oculus.com/experiences/go/837075486363650/
SKYBOX VR Video Player spatial audio not supported / https://www.oculus.com/experiences/go/1256687334386627/

Desktop Computer

Platform Format Description Source
GoProVR 2nd and 3rd order ambisonics; no tbe yet former named Kolor Eyes Player http://www.kolor.com/gopro-vr-player/download/ ; https://github.com/google/spatial-media/blob/master/docs/spatial-audio-rfc.md
HTC Vive Cinema Ambisonics Ambix (1st, 2nd or 3rd order); ITU 5.1, 7.1; TBE Supports a great variety: FOA, TBE, 2nd HOA, or 3rd HOA with 4, 9 or 16 channels each. Also standard loudspeaker ITU 5.1, 7.1 and Two Big Ears format by metadata https://www.viveport.com/apps/ed3adb70-9390-4ca3-863a-26b5fd08b8d7
FB360 Videoplayer Two Big Ears Not only works as a slave with a DAW, but as standalone on a Desktop as well as Oculus Rift and Vive. Just import your video and .tbe-file https://facebookincubator.github.io/facebook-360-spatial-workstation/Documentation/SpatialWorkstation/SpatialWorkstation.html#video-player
Oculus Video Player Two Big Ears Encode your video with the tbe wav-file just like for GearVR. Experimental MKV-Opus with lossless compression https://facebookincubator.github.io/facebook-360-spatial-workstation/KB/OculusVideoOnRift.html
OZO Preview Ambix supports the native format of Nokia Ozo camera, which is a for channel ambisonics B-Format https://ozo.nokia.com/ozo_en/blog/OZO-update-1_5_0/
VLC Media Player Higher Order Ambisonics, 5.1, 7.1 Ambisonics audio renderer, supporting up to 3rd Order; Binauralizer working with Ambisonics or 5.1/7.1 streams https://www.videolan.org/vlc/releases/3.0.0.html
AudioEase WebVR Ambix just add the video and sound you would need for YouTube without the need to uploading anything https://www.audioease.com/360/webvr/
Labs 8Plan Ambix, FuMa similar to AudioEase, but for sound only on Chrome Browser http://labs.plan8.se/ambisonics-webplayer/
Harpex-B Player Ambix free to download, an Ambisonic B-Format Decoder to play around with your audio on Headphones or surround loudspeaker http://harpex.net/download.html

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