{"id":7265,"date":"2023-03-24T12:54:52","date_gmt":"2023-03-24T11:54:52","guid":{"rendered":"https:\/\/www.vrtonung.de\/?p=7265"},"modified":"2026-08-24T20:45:48","modified_gmt":"2026-08-24T18:45:48","slug":"dolby-atmos-podcast-immersive-audio-books","status":"publish","type":"post","link":"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/","title":{"rendered":"Dolby Atmos Podcast fails for immersive audio books"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_opengraph-image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/DolbyAtmosPodcast_1200x630.jpg","_yoast_wpseo_opengraph-image-id":"7273","_yoast_wpseo_twitter-image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/DolbyAtmosPodcast_1024x512.jpg","_yoast_wpseo_twitter-image-id":"7275","footnotes":""},"categories":[1],"tags":[133,138],"class_list":["post-7265","post","type-post","status-publish","format-standard","hentry","category-unkategorisiert","tag-0dof-en","tag-podcast-asmr-en"],"acf":{"remove_from_blog_overview":false,"alternative_title":"","previewimg":7271,"text":"Dolby Atmos Podcast wants to be a thing. I say: Please don\u2019t mix immersive podcasts or audiobooks with this format \u2013 here is why you will regret:\n\nThe recent guide by The New York Times on mixing spatial audio for podcasts in dolby atmos has generated some concern in the audio production community. \n\nI could quite some positive responses for calling out Dolby Atmos [on my LinkedIn Post](https:\/\/www.linkedin.com\/feed\/update\/urn:li:activity:7005560169401053186?updateEntityUrn=urn%3Ali%3Afs_feedUpdate%3A%28V2%2Curn%3Ali%3Aactivity%3A7005560169401053186%29).\n\nWhile the guide provides a detailed overview of spatial audio and its benefits for podcasts, it relies heavily and almost exclusively on [Dolby.io](http:\/\/Dolby.io) as the go-to tool for spatial audio content production.\n\nBefore the New York time, I previously already wrote a detailed intro about how spatial audio for immersive podcasts can make sense. Currently, it is rather used as a marketing term to sound more \u201cimmersive\u201d. [link id=\"2828\" text=\"But read here about the true potential\"].\n\nIn this blog post, we explore why Dolby Atmos may not be the best choice for spatial audio in podcasts and offer some alternative solutions that may be better suited for podcast storytelling. Also since the recent developments of Audible supporting Dolby Atmos as a podcast format, let\u2019s have a deep-dive.\n\n[image id=\"18553\"]\n\n## The Voice-Over dilemma\n\nDolby Atmos is a powerful tool for spatial audio production in films and video games. However, its suitability for podcast production is questionable. One major issue is the missing distinction between diegetic and non-diegetic audio in podcasts when combined with head-tracking.\n\nA feature that every Apple headphone allows access to listen to nowadays - streaming services like the wondery app.\n\n### Dolby Creator talks: Why are non-diegetic elements crucial?\n\nDiegetic audio refers to sounds that exist within the story world of the podcast, such as sound effects and dialogue. Non-diegetic audio, on the other hand, refers to sounds that exist outside the story world, such as narration and music.\n\nIn podcasts, it is essential to be able to differentiate between these two types of audio, as they serve different narrative purposes. Dolby Atmos podcasts, however, cannot effectively differentiate between diegetic and non-diegetic audio, which can result in a confusing and disjointed listening experience.\n\n### Dolby Atmos mixes are actually faulty\n\nThe error can already be heard in the famous German audiobook called \u201cDie Drei ???\u201d. The narrator is suddenly part of the conversation in the scene with the actors. This doesn\u2019t make any sense. But: Dolby\u2019s production suite is simply not capable of doing better.\n\nThe reason is that Dolby Atmos\u2019 preference is making everything 3D audio \u2013 even a voice-over. means that the narrator becomes part of the image of the audio scene, which is not desirable in podcasting. This is confusing for the listener.\n\nI could already prove this in a study I made on that subject matter in the context of [link id=\"844\" text=\"360 Video Heatmaps\"].\n\n### Dolby Atmos VR did better\n\nDolby Atmos offers the possibility of in-head localization by switching the binaural image render mode to \u201cOff\u201d. However, the Dolby engine is currently not compatible with head-tracking. Pretty odd for a spatial audio rendering platform.\n\nThrough Apple Music, there is the possibility to play Dolby Atmos music (and thus podcasts) with or without headtracking. In this case, Apple Spatial Audio uses multichannel Dolby Atmos podcast signals and applies directional audio filters to adjust the frequencies that each ear hears, allowing for headtracking.\n\nHowever, this results in everything being externalized, making in-head localization no longer possible. This is because Apple\u2019s spatial audio does not use Dolby\u2019s binaural metadata. Let\u2019s wait and see how this will turn out for Audible.\n\nA colleague of mine found the right pair of words for this story:\n\n> *\u201cI fully agree that Dolby should bring back the ability to headlock sources from the VR days. That way the content creators could decide what they think makes the most sense. (while you\u2019re at it Dolby, please also bring back automatable binaural render modes).\u201d*\n\n[newsletteroptin text=\"Learn more about the true power of immersive audio\"]\n\n### There is longterm hope\n\nAs an official representative, I\u2019m teaching immersive audio for the new jobprofile \u201ccreator for the immersive audio experience in media\u201d. Organized Germany\u2019s VET (vocational education and training). So the next generation of audio and sound design enthusiasts will already know about this issue. \ud83d\ude09\n\n[image id=\"18555\"]\n\n## 3D Audio that\u2019s not 3D\n\nAs you know, 3D audio and sound design is supposed to be coming from all around you, right? So you have left and right (like stereo), back and front (like with surround sound) and now up and down (making it 3D immersive audio).\n\nBut guess what, Dolby is actually not capable of sounds coming from \u201cbelow\u201d. All it can do on a height level is: up. Therefore this immersive audio software architecture is basically a half-sphere. To be honest I\u2019m not too mad about this Dolby Atmos flaw in the context of music.\n\n### It even is in the FAQ, but read careful about using sound technologies creatively\n\nIf you read the following text, it sounds great.\n\n> *\u201cDolby Atmos provides a true spatial sound experience as the creator intended-where sounds are individually placed and moved in three-dimensional space, giving you the feeling of sound from all around you, even above and behind you\u201d.*\n\nBut wait a second: if you read closely there is the failure \u2013 it\u2019s \u201ceven above\u201d but not below you. \ud83d\ude09\n\n### Immersive audio from below becomes a problem\n\nWith films, I get, that most of the time, loudspeakers can\u2019t even be placed below the listener. At least they can hang from the ceiling. Giving you enveloping sound. But calling it the best 3d spatial audio solution is odd.\n\nBecause how about footsteps? Wouldn\u2019t you want to hear them below you? Or think of sitting on a motorbike. The audio engineer plays the sound on ear level \u2013 that\u2019s he or she can do. Pretty odd, right?\n\n[image id=\"18557\"]\n\n## Spatial and interactive audio isn't dolby atmos ready\n\nIn addition to the limitations of Dolby Atmos podcast mixing, there is also the issue of interactivity. Object-based audio, which is only supported by Dolby Atmos in the sense of spatial audio, offers much more flexibility in terms of interactive possibilities.\n\nThis is achieved through metadata, which is a separate track containing information about the volume ratios, and positions of spatial and interactive audio objects with their parameters.\n\nProducers have the ability to set parameters for interaction during playback, such as adjusting volume ratios or selecting different presets for different languages or for hearing-impaired listeners.\n\nHowever, with object-based audio, producers could potentially explore all kinds of parameters for playback interaction, raising interesting questions about the future of immersive storytelling and audiobooks.\n\nSpoiler alert: A format called MPEG-H can do exactly that. Already been adopted by broadcast services in Brazil and Korea. I wonder who is next with this rapidly evolving technology? Read more on [link id=\"6191\" text=\"my blog\"].\n\nIt\u2019s unfortunate that Dolby doesn\u2019t continue to offer this level of flexibility and instead promotes a one-size-fits-all approach. It feels more in more like the effort to make a Dolby Atmos Podcast happen is in vain. But don\u2019t worry I\u2019ll have a solution for you.\n\n[image id=\"18559\"]\n\n## Immersive Audio is not a technology\n\nAdditionally, it\u2019s worth noting that the term \u201cimmersive audio\u201d has become somewhat of a buzzword in the industry. While it sounds impressive, it doesn\u2019t necessarily describe any specific technology or technique.\n\n### Beware of immersive audio podcast marketing\n\nJust because a podcast or radio drama is now advertised as \u201c3D audio\u201d or \u201cDolby Atmos,\u201d it doesn\u2019t necessarily mean that the listening experience is any better. In fact, some would argue that relying too heavily on these technologies can actually distract from the quality of the content itself.\n\nUltimately, the true value of any audio production lies in the creativity and skill of the producers, artists and engineers, not in the latest buzzword or technology trend. It\u2019s not a problem of immersive audio podcast caused exclusively by Dolby Atmos. \n\nBut you know their marketing in regards to [link id=\"3446\" text=\"Dolby Atmos music\"] which sounds worse than you\u2019d hope sometimes.\n\n### False promises with spatial audio solutions as dolby creator lab director\n\nEverything is so simply with Dolby Atmos podcast. You just take the production suite, place your sound and BOOM: create an immersive audio experience. Well as you can guess, that\u2019s not how it works.\n\nOne issue with many podcasts that use immersive audio technology, such as 3D Audio or Dolby Atmos, is that they often sound not quite right. This is usually due to the workflow used during recording in the studio.\n\nWhile the actors may deliver great performances, the resulting audio doesn\u2019t quite fit the scene. It feels like the audio was recorded in the studio and then 3D audio effects and virtual spatializers were added later, along with a bit of reverb to create the illusion of space.\n\nThis approach can come across as disingenuous as if the technology was added just to claim that it\u2019s an immersive audio production. Even the best performances can\u2019t fully compensate for the lack of authenticity.\n\nAs a professional producer, I\u2019m highly attuned to this issue and would love to hear others\u2019 perspectives on it. Feel free the compare with the work [link id=\"779\" text=\"in my portfolio\"].\n\n[image id=\"18561\"]\n\n## No technology is futureproofed\n\nIt\u2019s as simple as that \u2013 still Dolby Atmos likes to make that promise. The immersive audio podcast is a rapidly evolving industry. Dolby is making a good job of making a name for itself. As mentioned for films it\u2019s legit, for music technology I\u2019m not yet convinced, but download a Dolby atmos podcast? Please don\u2019t!\n\nThere are so many immersive spatial audio technologies existing and coming up. There is just no way a format \u2013 that originated from traditional audio engineering in films \u2013 can continue to be too relevant in your life in the next few years if not updated.\n\nI\u2019d love the hear practical insights from Audible, to why they decided to launch on an inferior format. If they did like 5-minutes of research and publishing activities the produced audio and sound design wouldn\u2019t have been done in vain. Oh well who am I to judge, here are some better options that I already made countless mixes with:\n\n## Alternative Solutions for Spatial Audio in Podcasts\n\nAlthough it seems like it, I don\u2019t want to talk to bad about Dolby. They are doing a good job in making 3d audio accessible. But there should be more discussion, hence this post. Several alternative solutions exist that may be better suited for spatial audio production in podcasts. These include:\n\n* **Ambisonics** \u2013 Ambisonics is a popular format for spatial audio production that provides native support for head-locked mono. This means that the sound remains in the same position in space, regardless of the listener\u2019s head movements.\n\n* **Gaudio Lab Works** \u2013 Gaudio Lab Works is an advanced spatial audio toolkit that offers ambisonics, head-locked, and object-based audio processing. This makes it a versatile tool for creating immersive and interactive audio experiences.\n\n* **Fraunhofer IIS MPEG-H** \u2013 Fraunhofer IIS MPEG-H is a full 3D audio support tool that allows for personalized metadata. This allows for more accurate sound reproduction and a more immersive listening experience.\n\n* **atmoky WebSDK** \u2013 atmoky WebSDK is an object-based and head-locked audio bed solution that offers a scalable and flexible solution for spatial audio production in podcasts.\n\nEach of them has its strengths and weaknesses for immersive audio podcasts. I can help you with the right choice.\n\n### Benefits of Using Alternative Solutions\n\nBy using alternative solutions such as Ambisonics, Gaudio Lab Works, Fraunhofer IIS MPEG-H, and atmoky WebSDK, podcast producers can enjoy a range host of benefits.\n\nThese include more accurate differentiation between diegetic and non-diegetic audio, better suitability for podcast storytelling, and more immersive and interactive audio experiences.\n\n[image id=\"18563\"]\n\n## Immersive Podcast Conclusion\n\n\u2026 or Podcats, get it? Anyways, in conclusion, while Dolby Atmos is a powerful tool for spatial audio production in films and video games, its suitability for podcast production is questionable.\n\nThe distinction between diegetic and non-diegetic audio is essential in podcast storytelling, and Dolby Atmos cannot effectively differentiate between the two.\n[ytvideo id=\"8O1z8E3r6xU\"]\n\nIf you want to know how you can create interactive soundscapes with immersive audio software that is more than just marketing. Contact me and let the real potential of immersive audio shine to life.\n\n[button id=\"155\" text=\"Get in touch\"]\n\n###Let's talk about your project\n\nWant to use 3D audio in a real project, not just understand it in theory?\n\n[link id=\"155\" text=\"Get in touch \u2192\"]","related_articles":[5602,2786]},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dolby Atmos Podcast fails for immersive audio books<\/title>\n<meta name=\"description\" content=\"Dolby Atmos Podcasts and immersive audio books: which work, which don&#039;t, and why spatial audio still struggles for spoken word.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dolby Atmos Podcast fails for immersive audio books\" \/>\n<meta property=\"og:description\" content=\"Dolby Atmos Podcasts and immersive audio books: which work, which don&#039;t, and why spatial audio still struggles for spoken word.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/\" \/>\n<meta property=\"og:site_name\" content=\"VRTONUNG - 3D Audio\" \/>\n<meta property=\"article:published_time\" content=\"2023-03-24T11:54:52+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-08-24T18:45:48+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.vrtonung.de\/wp-content\/uploads\/DolbyAtmosPodcast_1200x630.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"630\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Martin Rieger\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/www.vrtonung.de\/wp-content\/uploads\/DolbyAtmosPodcast_1024x512.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Martin Rieger\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"12 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/dolby-atmos-podcast-immersive-audio-books\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/dolby-atmos-podcast-immersive-audio-books\\\/\"},\"author\":{\"name\":\"Martin Rieger\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"},\"headline\":\"Dolby Atmos Podcast fails for immersive audio books\",\"datePublished\":\"2023-03-24T11:54:52+00:00\",\"dateModified\":\"2026-08-24T18:45:48+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/dolby-atmos-podcast-immersive-audio-books\\\/\"},\"wordCount\":8,\"publisher\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"},\"keywords\":[\"0DoF\",\"Podcast &amp; ASMR\"],\"articleSection\":[\"Unkategorisiert\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/dolby-atmos-podcast-immersive-audio-books\\\/\",\"url\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/dolby-atmos-podcast-immersive-audio-books\\\/\",\"name\":\"Dolby Atmos Podcast fails for immersive audio books\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#website\"},\"datePublished\":\"2023-03-24T11:54:52+00:00\",\"dateModified\":\"2026-08-24T18:45:48+00:00\",\"description\":\"Dolby Atmos Podcasts and immersive audio books: which work, which don't, and why spatial audio still struggles for spoken word.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/dolby-atmos-podcast-immersive-audio-books\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/dolby-atmos-podcast-immersive-audio-books\\\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/dolby-atmos-podcast-immersive-audio-books\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/startseite\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Dolby Atmos Podcast fails for immersive audio books\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#website\",\"url\":\"https:\\\/\\\/www.vrtonung.de\\\/\",\"name\":\"VRTONUNG - 3D Audio\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"},\"inLanguage\":\"en-US\"},{\"@type\":[\"Person\",\"Organization\"],\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\",\"name\":\"Martin Rieger\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/wp-content\\\/uploads\\\/MartinRieger_Profile_2023_squoosh.jpg\",\"url\":\"https:\\\/\\\/www.vrtonung.de\\\/wp-content\\\/uploads\\\/MartinRieger_Profile_2023_squoosh.jpg\",\"contentUrl\":\"https:\\\/\\\/www.vrtonung.de\\\/wp-content\\\/uploads\\\/MartinRieger_Profile_2023_squoosh.jpg\",\"width\":1079,\"height\":1079,\"caption\":\"Martin Rieger\"},\"logo\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/wp-content\\\/uploads\\\/MartinRieger_Profile_2023_squoosh.jpg\"},\"description\":\"Martin Rieger ist Tonmeister und Spatial-Audio-Spezialist aus M\u00fcnchen. Unter dem Namen VRTONUNG produziert und ber\u00e4t er immersive Klangwelten f\u00fcr VR-, XR- und 360\u00b0-Produktionen, Events, Marken und Audio-Hersteller \u2013 von der Ambisonics-Aufnahme \u00fcber die Postproduktion bis zur Dolby-Atmos-Mischung. Daneben h\u00e4lt er Vortr\u00e4ge und Workshops zu 3D-Audio.\",\"worksFor\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#localbusiness\"},\"knowsAbout\":[\"3D audio\",\"spatial audio\",\"Ambisonics\",\"Dolby Atmos\",\"binaural audio\",\"VR and XR sound\",\"360\u00b0 sound design\"]},{\"@type\":\"LocalBusiness\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#localbusiness\",\"name\":\"VRTONUNG\",\"url\":\"https:\\\/\\\/www.vrtonung.de\\\/\",\"sameAs\":[\"https:\\\/\\\/www.facebook.com\\\/VRTonung\\\/\",\"https:\\\/\\\/www.linkedin.com\\\/company\\\/vrtonung\",\"https:\\\/\\\/www.youtube.com\\\/@vrtonung\",\"https:\\\/\\\/www.instagram.com\\\/vrtonung\\\/\",\"https:\\\/\\\/www.tiktok.com\\\/@vrtonung\"],\"address\":{\"@type\":\"PostalAddress\",\"streetAddress\":\"Feldmochinger Stra\u00dfe 19\",\"postalCode\":\"80992\",\"addressLocality\":\"M\u00fcnchen\",\"addressRegion\":\"Bayern\",\"addressCountry\":\"DE\"},\"geo\":{\"@type\":\"GeoCoordinates\",\"latitude\":48.179695,\"longitude\":11.521273},\"telephone\":\"+49-1577-5979753\",\"email\":\"info@vrtonung.de\",\"openingHoursSpecification\":[{\"@type\":\"OpeningHoursSpecification\",\"dayOfWeek\":[\"Monday\",\"Tuesday\",\"Wednesday\",\"Thursday\",\"Friday\"],\"opens\":\"09:30\",\"closes\":\"18:00\"}],\"areaServed\":[{\"@type\":\"Country\",\"name\":\"Deutschland\"},{\"@type\":\"Country\",\"name\":\"\u00d6sterreich\"},{\"@type\":\"Country\",\"name\":\"Schweiz\"}],\"knowsAbout\":[\"3D audio\",\"spatial audio\",\"Ambisonics\",\"Dolby Atmos\",\"binaural audio\",\"VR and XR sound\",\"360\u00b0 sound design\"],\"description\":\"Studio for immersive 3D and spatial audio in Munich. Recording, post-production and consulting for VR, XR and 360\u00b0 productions, events, brands and audio manufacturers.\",\"founder\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"},\"employee\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Dolby Atmos Podcast fails for immersive audio books","description":"Dolby Atmos Podcasts and immersive audio books: which work, which don't, and why spatial audio still struggles for spoken word.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/","og_locale":"en_US","og_type":"article","og_title":"Dolby Atmos Podcast fails for immersive audio books","og_description":"Dolby Atmos Podcasts and immersive audio books: which work, which don't, and why spatial audio still struggles for spoken word.","og_url":"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/","og_site_name":"VRTONUNG - 3D Audio","article_published_time":"2023-03-24T11:54:52+00:00","article_modified_time":"2026-08-24T18:45:48+00:00","og_image":[{"width":1200,"height":630,"url":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/DolbyAtmosPodcast_1200x630.jpg","type":"image\/jpeg"}],"author":"Martin Rieger","twitter_card":"summary_large_image","twitter_image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/DolbyAtmosPodcast_1024x512.jpg","twitter_misc":{"Written by":"Martin Rieger","Est. reading time":"12 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/#article","isPartOf":{"@id":"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/"},"author":{"name":"Martin Rieger","@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c"},"headline":"Dolby Atmos Podcast fails for immersive audio books","datePublished":"2023-03-24T11:54:52+00:00","dateModified":"2026-08-24T18:45:48+00:00","mainEntityOfPage":{"@id":"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/"},"wordCount":8,"publisher":{"@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c"},"keywords":["0DoF","Podcast &amp; ASMR"],"articleSection":["Unkategorisiert"],"inLanguage":"en-US"},{"@type":"WebPage","@id":"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/","url":"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/","name":"Dolby Atmos Podcast fails for immersive audio books","isPartOf":{"@id":"https:\/\/www.vrtonung.de\/#website"},"datePublished":"2023-03-24T11:54:52+00:00","dateModified":"2026-08-24T18:45:48+00:00","description":"Dolby Atmos Podcasts and immersive audio books: which work, which don't, and why spatial audio still struggles for spoken word.","breadcrumb":{"@id":"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/www.vrtonung.de\/en\/dolby-atmos-podcast-immersive-audio-books\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.vrtonung.de\/en\/startseite\/"},{"@type":"ListItem","position":2,"name":"Dolby Atmos Podcast fails for immersive audio books"}]},{"@type":"WebSite","@id":"https:\/\/www.vrtonung.de\/#website","url":"https:\/\/www.vrtonung.de\/","name":"VRTONUNG - 3D Audio","description":"","publisher":{"@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c"},"inLanguage":"en-US"},{"@type":["Person","Organization"],"@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c","name":"Martin Rieger","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/MartinRieger_Profile_2023_squoosh.jpg","url":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/MartinRieger_Profile_2023_squoosh.jpg","contentUrl":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/MartinRieger_Profile_2023_squoosh.jpg","width":1079,"height":1079,"caption":"Martin Rieger"},"logo":{"@id":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/MartinRieger_Profile_2023_squoosh.jpg"},"description":"Martin Rieger ist Tonmeister und Spatial-Audio-Spezialist aus M\u00fcnchen. Unter dem Namen VRTONUNG produziert und ber\u00e4t er immersive Klangwelten f\u00fcr VR-, XR- und 360\u00b0-Produktionen, Events, Marken und Audio-Hersteller \u2013 von der Ambisonics-Aufnahme \u00fcber die Postproduktion bis zur Dolby-Atmos-Mischung. Daneben h\u00e4lt er Vortr\u00e4ge und Workshops zu 3D-Audio.","worksFor":{"@id":"https:\/\/www.vrtonung.de\/#localbusiness"},"knowsAbout":["3D audio","spatial audio","Ambisonics","Dolby Atmos","binaural audio","VR and XR sound","360\u00b0 sound design"]},{"@type":"LocalBusiness","@id":"https:\/\/www.vrtonung.de\/#localbusiness","name":"VRTONUNG","url":"https:\/\/www.vrtonung.de\/","sameAs":["https:\/\/www.facebook.com\/VRTonung\/","https:\/\/www.linkedin.com\/company\/vrtonung","https:\/\/www.youtube.com\/@vrtonung","https:\/\/www.instagram.com\/vrtonung\/","https:\/\/www.tiktok.com\/@vrtonung"],"address":{"@type":"PostalAddress","streetAddress":"Feldmochinger Stra\u00dfe 19","postalCode":"80992","addressLocality":"M\u00fcnchen","addressRegion":"Bayern","addressCountry":"DE"},"geo":{"@type":"GeoCoordinates","latitude":48.179695,"longitude":11.521273},"telephone":"+49-1577-5979753","email":"info@vrtonung.de","openingHoursSpecification":[{"@type":"OpeningHoursSpecification","dayOfWeek":["Monday","Tuesday","Wednesday","Thursday","Friday"],"opens":"09:30","closes":"18:00"}],"areaServed":[{"@type":"Country","name":"Deutschland"},{"@type":"Country","name":"\u00d6sterreich"},{"@type":"Country","name":"Schweiz"}],"knowsAbout":["3D audio","spatial audio","Ambisonics","Dolby Atmos","binaural audio","VR and XR sound","360\u00b0 sound design"],"description":"Studio for immersive 3D and spatial audio in Munich. Recording, post-production and consulting for VR, XR and 360\u00b0 productions, events, brands and audio manufacturers.","founder":{"@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c"},"employee":{"@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c"}}]}},"_links":{"self":[{"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/7265","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/comments?post=7265"}],"version-history":[{"count":25,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/7265\/revisions"}],"predecessor-version":[{"id":20048,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/7265\/revisions\/20048"}],"acf:post":[{"embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/2786"},{"embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/5602"}],"wp:attachment":[{"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/media?parent=7265"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/categories?post=7265"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/tags?post=7265"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}