{"id":5702,"date":"2022-06-14T18:29:38","date_gmt":"2022-06-14T16:29:38","guid":{"rendered":"https:\/\/www.vrtonung.de\/?p=5702"},"modified":"2026-11-05T13:51:10","modified_gmt":"2026-11-05T12:51:10","slug":"radio-of-the-future-sounds-with-3d-spatial-audio","status":"publish","type":"post","link":"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/","title":{"rendered":"How Radio Sounds Futuristic with 3D Object-Based Audio in Broadcasting"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_opengraph-image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/FB_1200x630.jpg","_yoast_wpseo_opengraph-image-id":"6449","_yoast_wpseo_twitter-image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/Twitter_1024x512-1.jpg","_yoast_wpseo_twitter-image-id":"6453","footnotes":""},"categories":[1],"tags":[133,138],"class_list":["post-5702","post","type-post","status-publish","format-standard","hentry","category-unkategorisiert","tag-0dof-en","tag-podcast-asmr-en"],"acf":{"remove_from_blog_overview":false,"alternative_title":"","previewimg":6451,"text":"Somehow, all of us have a pair of old headphones floating around in our closet \u2013 or a new pair in daily use. Technology is advancing so rapidly that you are almost forced to go with the trend. [link id=\"4933\" text=\"Spatial Audio\"] may be one of the most important innovations here.\r\n\r\nWhether it\u2019s Apple with [link id=\"8879\" text=\"Spatial Audio\"] or Sony with [link id=\"5415\" text=\"360 Reality Audio\"], immersive listening is being advertised. \r\n\r\nI\u2019m already pretty happy to live in a time where sound plays such an important role. For example, during the space battles of Star Wars, it feels like you\u2019re right in the middle of the action. But unfortunately, that wasn\u2019t always the case with every sound system.\r\n\r\n### How did you transmit radio back in the days?\r\n\r\nI\u2019m sure we can all remember having to constantly search for the radio station and still having a quiet hissing noise in the background. In the meantime, such technical hurdles have been solved, but listening consumption has also changed. \r\n\r\nAway from the classic radio and towards online streaming. As a result, radio stations have also had to reorient themselves.\r\n\r\nOne category that remains popular is radio plays. Probably the most famous radio play on the radio was [War of the Worlds](https:\/\/www.youtube.com\/watch?v=3_sBltZi1_w). Back in 1938, the CBS radio station interrupted the evening dance music for a breaking news bulletin. \r\n\r\n\u201cThe Martians are attacking us,\u201d it said. At the same time, the evening program kept interrupting for more special announcements. This almost led to mass panic. This shows how effectively storytelling could be used for audio productions back then.\r\n\r\n### What is spatial audio doing in broadcasting?\r\n\r\nWith the help of spatial audio, this radio play would certainly have been an even greater experience. Fortunately, 3D audio can be used for more than just fake news; it can give listeners a whole new perspective. \r\n\r\nPerhaps thanks to spatial Audio, people will listen to the radio more often again in the future. Whether 3D Audio will be the future of radio, you can find out here:\r\n\r\n> *What is missing, however, is precisely this three-dimensional hearing impression, that you suddenly also have sounds from above and below. To put it simply, 3D audio just feels natural, because we humans have always been used to hearing in three dimensions. We\u2019ve been doing it all our lives and we know what it sounds like. That\u2019s why spatial audio now helps us experience this natural auditory impression on the radio, for example.*\r\n\r\n## The development of sound recording\r\n\r\nThe development of the first radio was more than a century ago. In 1923, German radio began with the words, \u201cAttention, attention, this is the Berlin broadcasting station in the Voxhaus.\u201d\r\n\r\nSince then, technology has continued to evolve over the years. The first recording in stereo was a rehearsal of Mozart\u2019s Symphony Jupiter. Audio content in this two-channel format is normal for everyone these days. \r\n\r\nIt doesn\u2019t matter if it\u2019s a car ride on vacation or relaxing [link id=\"2744\" text=\"music streaming\"] on the road. All content is enjoyed in stereo.\r\n\r\nBut for a few years, there is spatial audio. What is the difference between stereo and how can I listen to it? Are there audio samples and demo productions already on the radio?\r\n\r\nThe following paragraphs are based on an interview with Martin Rieger, an expert in immersive media and 3D audio. In conversation with Daniel Gallas, a student at the University of the Federal Armed Forces Munich in the module Innovation in Journalism.\r\n\r\n[newsletteroptin text=\"Subscribe to the latest 3D audio news\"]\r\n\r\n## Spatial audio? How is it different from stereo?\r\n\r\nThere are two ways to listen to 3D audio content. One is technically a bit complex, which is via speakers. You\u2019d need more speakers than you\u2019d get with 5.1. In addition to the six speakers on the floor, there are also speakers on the ceiling. This gives the impression that the sound is coming from all directions.\r\n\r\n### Headphones for radio in 3D spatial audio\r\n\r\nBut now it is also technically possible to create this [link id=\"3776\" text=\"listening impression on commercially available headphones\"]. No matter if with or without Bluetooth \u2013 waterproof or not. Because you only need two audio channels. \r\n\r\nWe humans have only two ears, but we can still hear spatially. Our brain computes the sound information into a sound image. And that\u2019s where things get exciting because you can make content accessible to a whole lot of people via headphones. This can be music, film, podcasts, or even completely different immersive media.\r\n\r\nWith this [link id=\"11449\" text=\"spatial sound\"], you have the feeling that the sound is not being reproduced by the headphones. It\u2019s kind of coming from the outside. So it\u2019s a little bit like the speakers. You have the feeling that you\u2019re sitting in a cloud of sound if you will. \r\n\r\nThe sound happens completely 360\u00b0 around us \u2013 just like in real life.\r\n\r\n[image id=\"5562\"]\r\n\r\n### Radio via speakers like soundbars\r\n\r\nToday, you don\u2019t need a whole lot of speakers spread around the room, but for example, it\u2019s available as a soundbar. This is a speaker arrangement where many speakers are next to each other, including rear channels that contribute to a surround sound experience. You can place them conveniently under the TV, for example. \r\n\r\nThey have very clever algorithms that use the room, for example, to use the wall or the ceiling as virtual speakers. So that the sound doesn\u2019t just come from the front, that is, from the TV, but is also projected around you, if you will. [link id=\"4719\" text=\"If you want to learn more about this, here\u2019s our article on it.\"]\r\n\r\n### What\u2019s the difference between Dolby Atmos and Spatial Audio from Apple?\r\n\r\nSpatial Audio works, as we said, through a simple pair of headphones. You don\u2019t even need special equipment from Apple or other providers. But then you only have one perspective mapped for the [link id=\"8879\" text=\"3D spatial sound\"]. Dolby assumes that the users always look in a fixed direction. In simple terms, Apple uses Dolby\u2019s audio, but adds its own rendering. \r\n\r\nSo the music on Amazon Music sounds slightly different than on Apple Music, even though both are immersive audio produced in [link id=\"11770\" text=\"Dolby Atmos\"].\r\n\r\nYou can imagine it a bit like in the cinema. There, too, you only look forwards. And when you have 3D audio, the sound happens around you. The only difference is that you wear headphones and still have this cinema-like surround sound. Apple Music even supports head-tracking \u2013 Dolby does not yet \u2013 but more on that later.\r\n\r\nHowever, the speech always comes from the front, i.e. the center speaker. While music usually comes from the left and right front. The surround or ceiling speakers are mainly addressed with sound effects. These can be subtle atmospheres like a forest in the rain or traffic. But also action-packed scenes with explosions etc. are popular applications for 3D sound.\r\n\r\nApple has entered into a collaboration with Dolby for Apple Music to be able to present [link id=\"871\" text=\"music in 3D\"] as well. Many movies, such as those that can be streamed on Disney+, also work with Apple headphones. \r\n\r\nBut it is always a question of application whether Apple also uses Dolby technology or its own. Therefore, here is the overview:\r\n\r\n* [link id=\"3548\" text=\"What does Apple have to offer in the area of spatial audio?\"]\r\n\r\n* [link id=\"2971\" text=\"Which apps already use 3D audio?\"]\r\n\r\n* [link id=\"2652\" text=\"How good does Apple Music and Dolby Atmos Music sound?\"]\r\n\r\n## How can head-tracking be used in our daily lifes?\r\n\r\nLet\u2019s now extend our spatial audio experience to a technological level. We not only map the sound impression from one direction but all possible head movements. So all of a sudden you have the possibility that the sound adapts depending on the direction of your gaze. \r\n\r\n[link id=\"4216\" text=\"If you want to learn more about this, here's our article on it.\"]\r\n\r\n### How can 3D audio navigation be used in everyday life?\r\n\r\nAnd you could use that for navigation, for example, that you hear a magic voice that says \u201cNow turn left.\u201d You move your head and then all of a sudden the voice comes from the front. And everybody knows this. You come out of the subway, you go upstairs you hear the navigation voice say asking you to turn left. Then you have to look at your cell phone and ask yourself:\r\n\r\n> *yes great, which left now actually?! Not helpful*\r\n\r\nIn this way, sound can be used to overcome an obstacle that could otherwise only be solved with visual elements by looking at the smartphone.\r\n\r\n### 3D Audio becomes part of everyday life\r\n\r\nThe example mentioned is now not even content in the sense of music or with movies. But also a nice application where I think:\r\n\r\n> *Hey, people have added value with 3D audio. With head tracking, the cell phone suddenly has a second reference system. So it knows approximately in which direction we are looking. And help us in everyday life< It can\u2019t read our eyes, i.e. where exactly we are looking. But the information alone, which angle we are looking at, can then also be used for the sound in a very exciting way.*\r\n\r\n[image id=\"5560\"]\r\n\r\n## What advantages does immersive audio offer the radio of the future?\r\n\r\nSimply put, 3D audio simply feels more natural, because we humans have always been used to listening in three dimensions. We\u2019ve been doing it all our lives and we know how it sounds. That\u2019s why 3D audio now helps us to experience this natural listening impression on the radio, for example. \r\n\r\nThat you can tell stories in a much more engaging way. That you have the feeling that you are on the spot. Or even part of the action. It\u2019s also easier to follow conversations, [link id=\"3160\" text=\"as I\u2019ve already explained here\"].\r\n\r\nThere are also a couple of public broadcasters that are experimenting with this. But at the end of the day, for me, they are mostly just nicely done radio plays, unfortunately. Almost all of them would have worked in stereo with well-done sound design.\r\n\r\nMany here use a software called Dear Reality to let audio objects wander around the room quite randomly. Artificial distance parameters and virtual reverberation rooms are added to the sound. But the reality is not just a few mono sources in the room. \r\n\r\nEngaging audio experiences need meaningful [link id=\"5318\" text=\"immersive storytelling\"] that takes advantage of 3D audio. If you want to know how to do that, feel free to contact me.\r\n\r\n### Next-generation object based audio in broadcasting\r\n\r\nObject-based audio can be more than just beautiful sound design. So if you want to go one step further, object-based audio formats such as [link id=\"6191\" text=\"MPEG-H 3D audio\"] come into play. \r\n\r\nSuch NGA audio formats can contain three-dimensional information. But they can also contain metadata that describes: What exactly is this object now?\r\n\r\nAnd imagine that you are watching soccer and you don\u2019t like the commentator. For me, that\u2019s the prime example, because you can\u2019t currently make the commentator louder or quieter. You can only make the whole TV program louder and quieter, i.e. the stereo or surround mix from the broadcaster. \r\n\r\nThis means that if you want to make the commentator quieter, the entire stadium atmosphere is lost.\r\n\r\nBut if you had the objects separated, which object-based audio formats can do, you could go here and specifically mute the commentator. But I can still have the stadium atmosphere and continue to make my unqualified comments with my friends. \r\n\r\nSo everyone can create their own personalized soccer experience. And that is the strength of spatial audio, which is enhanced by object-based audio.\r\n\r\n## Summary spatial Audio in Radio\r\n\r\nGoing from mono to stereo was a huge step. This format has been around for decades and is prevalent on all major platforms. From radio to TV to social media to music streaming and podcasts. But voice content is mostly still only available as mono, so it only comes from the front. Just like the other sounds, which seem unnatural to us humans.\r\n\r\nMovies and music, however, offer a whole new experience in spatial audio. In addition, there will be everyday applications where consumers also understand the added value of 3D audio. So it goes far beyond a nice-to-have like Dolby Atmos. The right content is crucial. As well as exciting use cases.\r\n\r\nIn addition to the creative design, technical implementation is also important. Only the future will show whether and how 3D audio will prevail. But I would hardly deal with it like anyone else in the German-speaking world if success were not pre-programmed.\r\n\r\nI\u2019m happy to help create a new listening experience. How that sounds we can find out together with a non-binding contact now. I am looking forward to it!\r\n[ytvideo id=\"kWTdj4WFqPg\"]\r\n\r\n[button id=\"44\" text=\"More about 3D Audio Radio\"]\r\n\r\n###Let's talk about your project\r\n\r\nWant to use 3D audio in a real project, not just understand it in theory?\r\n\r\n[link id=\"155\" text=\"Get in touch \u2192\"]\r\n","related_articles":[5318,2652,2828,2245,3597]},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Object-Based Audio in Radio Broadcasting<\/title>\n<meta name=\"description\" content=\"3D audio helps us to experience a natural spatial sound on the radio as well. That you can tell stories in a much more captivating way.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Object-Based Audio in Radio Broadcasting\" \/>\n<meta property=\"og:description\" content=\"3D audio helps us to experience a natural spatial sound on the radio as well. That you can tell stories in a much more captivating way.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/\" \/>\n<meta property=\"og:site_name\" content=\"VRTONUNG - 3D Audio\" \/>\n<meta property=\"article:published_time\" content=\"2022-06-14T16:29:38+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-11-05T12:51:10+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.vrtonung.de\/wp-content\/uploads\/FB_1200x630.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"630\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Martin Rieger\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/www.vrtonung.de\/wp-content\/uploads\/Twitter_1024x512-1.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Martin Rieger\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"13 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/radio-of-the-future-sounds-with-3d-spatial-audio\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/radio-of-the-future-sounds-with-3d-spatial-audio\\\/\"},\"author\":{\"name\":\"Martin Rieger\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"},\"headline\":\"How Radio Sounds Futuristic with 3D Object-Based Audio in Broadcasting\",\"datePublished\":\"2022-06-14T16:29:38+00:00\",\"dateModified\":\"2026-11-05T12:51:10+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/radio-of-the-future-sounds-with-3d-spatial-audio\\\/\"},\"wordCount\":10,\"publisher\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"},\"keywords\":[\"0DoF\",\"Podcast &amp; ASMR\"],\"articleSection\":[\"Unkategorisiert\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/radio-of-the-future-sounds-with-3d-spatial-audio\\\/\",\"url\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/radio-of-the-future-sounds-with-3d-spatial-audio\\\/\",\"name\":\"Object-Based Audio in Radio Broadcasting\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#website\"},\"datePublished\":\"2022-06-14T16:29:38+00:00\",\"dateModified\":\"2026-11-05T12:51:10+00:00\",\"description\":\"3D audio helps us to experience a natural spatial sound on the radio as well. That you can tell stories in a much more captivating way.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/radio-of-the-future-sounds-with-3d-spatial-audio\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/radio-of-the-future-sounds-with-3d-spatial-audio\\\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/radio-of-the-future-sounds-with-3d-spatial-audio\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"How Radio Sounds Futuristic with 3D Object-Based Audio in Broadcasting\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#website\",\"url\":\"https:\\\/\\\/www.vrtonung.de\\\/\",\"name\":\"VRTONUNG - 3D Audio\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"},\"inLanguage\":\"en-US\"},{\"@type\":[\"Person\",\"Organization\"],\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\",\"name\":\"Martin Rieger\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/wp-content\\\/uploads\\\/MartinRieger_Profile_2023_squoosh.jpg\",\"url\":\"https:\\\/\\\/www.vrtonung.de\\\/wp-content\\\/uploads\\\/MartinRieger_Profile_2023_squoosh.jpg\",\"contentUrl\":\"https:\\\/\\\/www.vrtonung.de\\\/wp-content\\\/uploads\\\/MartinRieger_Profile_2023_squoosh.jpg\",\"width\":1079,\"height\":1079,\"caption\":\"Martin Rieger\"},\"logo\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/wp-content\\\/uploads\\\/MartinRieger_Profile_2023_squoosh.jpg\"},\"description\":\"Martin Rieger is a sound engineer and spatial audio specialist from Munich. Under the name VRTONUNG he records, mixes and advises on immersive sound for VR, XR and 360\u00b0 productions, events, brands and audio manufacturers, from Ambisonics recording through post-production to the Dolby Atmos mix. He also gives talks and workshops on 3D audio.\",\"sameAs\":[\"https:\\\/\\\/www.vrtonung.de\\\/\",\"https:\\\/\\\/www.instagram.com\\\/vrtonung\\\/\",\"https:\\\/\\\/www.linkedin.com\\\/in\\\/martin-rieger\\\/\"],\"worksFor\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#localbusiness\"},\"knowsAbout\":[\"3D audio\",\"spatial audio\",\"Ambisonics\",\"Dolby Atmos\",\"binaural audio\",\"VR and XR sound\",\"360\u00b0 sound design\",\"spatial audio consulting\"],\"jobTitle\":\"Sound engineer and spatial audio consultant\"},{\"@type\":\"LocalBusiness\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#localbusiness\",\"name\":\"VRTONUNG\",\"url\":\"https:\\\/\\\/www.vrtonung.de\\\/\",\"sameAs\":[\"https:\\\/\\\/www.facebook.com\\\/VRTonung\\\/\",\"https:\\\/\\\/www.linkedin.com\\\/company\\\/vrtonung\",\"https:\\\/\\\/www.youtube.com\\\/@vrtonung\",\"https:\\\/\\\/www.instagram.com\\\/vrtonung\\\/\",\"https:\\\/\\\/www.tiktok.com\\\/@vrtonung\"],\"address\":{\"@type\":\"PostalAddress\",\"streetAddress\":\"Feldmochinger Stra\u00dfe 19\",\"postalCode\":\"80992\",\"addressLocality\":\"M\u00fcnchen\",\"addressRegion\":\"Bayern\",\"addressCountry\":\"DE\"},\"geo\":{\"@type\":\"GeoCoordinates\",\"latitude\":48.179695,\"longitude\":11.521273},\"telephone\":\"+49-1577-5979753\",\"email\":\"info@vrtonung.de\",\"openingHoursSpecification\":[{\"@type\":\"OpeningHoursSpecification\",\"dayOfWeek\":[\"Monday\",\"Tuesday\",\"Wednesday\",\"Thursday\",\"Friday\"],\"opens\":\"09:30\",\"closes\":\"18:00\"}],\"areaServed\":[{\"@type\":\"Country\",\"name\":\"Deutschland\"},{\"@type\":\"Country\",\"name\":\"\u00d6sterreich\"},{\"@type\":\"Country\",\"name\":\"Schweiz\"}],\"knowsAbout\":[\"3D audio\",\"spatial audio\",\"Ambisonics\",\"Dolby Atmos\",\"binaural audio\",\"VR and XR sound\",\"360\u00b0 sound design\"],\"description\":\"Studio for immersive 3D and spatial audio in Munich. Recording, post-production and consulting for VR, XR and 360\u00b0 productions, events, brands and audio manufacturers.\",\"founder\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"},\"employee\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Object-Based Audio in Radio Broadcasting","description":"3D audio helps us to experience a natural spatial sound on the radio as well. That you can tell stories in a much more captivating way.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/","og_locale":"en_US","og_type":"article","og_title":"Object-Based Audio in Radio Broadcasting","og_description":"3D audio helps us to experience a natural spatial sound on the radio as well. That you can tell stories in a much more captivating way.","og_url":"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/","og_site_name":"VRTONUNG - 3D Audio","article_published_time":"2022-06-14T16:29:38+00:00","article_modified_time":"2026-11-05T12:51:10+00:00","og_image":[{"width":1200,"height":630,"url":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/FB_1200x630.jpg","type":"image\/jpeg"}],"author":"Martin Rieger","twitter_card":"summary_large_image","twitter_image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/Twitter_1024x512-1.jpg","twitter_misc":{"Written by":"Martin Rieger","Est. reading time":"13 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/#article","isPartOf":{"@id":"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/"},"author":{"name":"Martin Rieger","@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c"},"headline":"How Radio Sounds Futuristic with 3D Object-Based Audio in Broadcasting","datePublished":"2022-06-14T16:29:38+00:00","dateModified":"2026-11-05T12:51:10+00:00","mainEntityOfPage":{"@id":"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/"},"wordCount":10,"publisher":{"@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c"},"keywords":["0DoF","Podcast &amp; ASMR"],"articleSection":["Unkategorisiert"],"inLanguage":"en-US"},{"@type":"WebPage","@id":"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/","url":"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/","name":"Object-Based Audio in Radio Broadcasting","isPartOf":{"@id":"https:\/\/www.vrtonung.de\/#website"},"datePublished":"2022-06-14T16:29:38+00:00","dateModified":"2026-11-05T12:51:10+00:00","description":"3D audio helps us to experience a natural spatial sound on the radio as well. That you can tell stories in a much more captivating way.","breadcrumb":{"@id":"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/www.vrtonung.de\/en\/radio-of-the-future-sounds-with-3d-spatial-audio\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.vrtonung.de\/en\/"},{"@type":"ListItem","position":2,"name":"How Radio Sounds Futuristic with 3D Object-Based Audio in Broadcasting"}]},{"@type":"WebSite","@id":"https:\/\/www.vrtonung.de\/#website","url":"https:\/\/www.vrtonung.de\/","name":"VRTONUNG - 3D Audio","description":"","publisher":{"@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c"},"inLanguage":"en-US"},{"@type":["Person","Organization"],"@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c","name":"Martin Rieger","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/MartinRieger_Profile_2023_squoosh.jpg","url":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/MartinRieger_Profile_2023_squoosh.jpg","contentUrl":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/MartinRieger_Profile_2023_squoosh.jpg","width":1079,"height":1079,"caption":"Martin Rieger"},"logo":{"@id":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/MartinRieger_Profile_2023_squoosh.jpg"},"description":"Martin Rieger is a sound engineer and spatial audio specialist from Munich. Under the name VRTONUNG he records, mixes and advises on immersive sound for VR, XR and 360\u00b0 productions, events, brands and audio manufacturers, from Ambisonics recording through post-production to the Dolby Atmos mix. He also gives talks and workshops on 3D audio.","sameAs":["https:\/\/www.vrtonung.de\/","https:\/\/www.instagram.com\/vrtonung\/","https:\/\/www.linkedin.com\/in\/martin-rieger\/"],"worksFor":{"@id":"https:\/\/www.vrtonung.de\/#localbusiness"},"knowsAbout":["3D audio","spatial audio","Ambisonics","Dolby Atmos","binaural audio","VR and XR sound","360\u00b0 sound design","spatial audio consulting"],"jobTitle":"Sound engineer and spatial audio consultant"},{"@type":"LocalBusiness","@id":"https:\/\/www.vrtonung.de\/#localbusiness","name":"VRTONUNG","url":"https:\/\/www.vrtonung.de\/","sameAs":["https:\/\/www.facebook.com\/VRTonung\/","https:\/\/www.linkedin.com\/company\/vrtonung","https:\/\/www.youtube.com\/@vrtonung","https:\/\/www.instagram.com\/vrtonung\/","https:\/\/www.tiktok.com\/@vrtonung"],"address":{"@type":"PostalAddress","streetAddress":"Feldmochinger Stra\u00dfe 19","postalCode":"80992","addressLocality":"M\u00fcnchen","addressRegion":"Bayern","addressCountry":"DE"},"geo":{"@type":"GeoCoordinates","latitude":48.179695,"longitude":11.521273},"telephone":"+49-1577-5979753","email":"info@vrtonung.de","openingHoursSpecification":[{"@type":"OpeningHoursSpecification","dayOfWeek":["Monday","Tuesday","Wednesday","Thursday","Friday"],"opens":"09:30","closes":"18:00"}],"areaServed":[{"@type":"Country","name":"Deutschland"},{"@type":"Country","name":"\u00d6sterreich"},{"@type":"Country","name":"Schweiz"}],"knowsAbout":["3D audio","spatial audio","Ambisonics","Dolby Atmos","binaural audio","VR and XR sound","360\u00b0 sound design"],"description":"Studio for immersive 3D and spatial audio in Munich. Recording, post-production and consulting for VR, XR and 360\u00b0 productions, events, brands and audio manufacturers.","founder":{"@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c"},"employee":{"@id":"https:\/\/www.vrtonung.de\/#\/schema\/person\/0a586c92ff9b8233fa41e5681b508b3c"}}]}},"_links":{"self":[{"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/5702","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/comments?post=5702"}],"version-history":[{"count":19,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/5702\/revisions"}],"predecessor-version":[{"id":22013,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/5702\/revisions\/22013"}],"acf:post":[{"embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/3597"},{"embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/2245"},{"embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/2828"},{"embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/2652"},{"embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/posts\/5318"}],"wp:attachment":[{"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/media?parent=5702"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/categories?post=5702"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vrtonung.de\/en\/wp-json\/wp\/v2\/tags?post=5702"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}