{"id":3712,"date":"2021-06-25T11:03:28","date_gmt":"2021-06-25T09:03:28","guid":{"rendered":"https:\/\/www.vrtonung.de\/?p=3712"},"modified":"2026-07-17T17:29:34","modified_gmt":"2026-07-17T15:29:34","slug":"3d-music-examples-dolby-atmos-test","status":"publish","type":"post","link":"https:\/\/www.vrtonung.de\/en\/3d-music-examples-dolby-atmos-test\/","title":{"rendered":"The best and worst 3D music titles: Dolby Music and Sony Reality"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_opengraph-image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/3D-Musik_Beispiele_1200-x-630-1-aimg-1.jpg","_yoast_wpseo_opengraph-image-id":"19018","_yoast_wpseo_twitter-image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/3D-Musik_Beispiele_1024\u200a\u00d7\u200a512-1.png","_yoast_wpseo_twitter-image-id":"3704","footnotes":""},"categories":[41,58],"tags":[21,23],"class_list":["post-3712","post","type-post","status-publish","format-standard","hentry","category-music","category-music-en","tag-music-en","tag-overview-en"],"acf":{"remove_from_blog_overview":false,"alternative_title":"","previewimg":18704,"text":"Dolby Atmos Music, 360 Reality Audio, binaural, immersive, 3D music\u2026 All these terms are literally flying around your ears at the moment. Especially if you\u2019re a bit into music streaming, you can\u2019t really get around \u201c3D music feat \u201d on Apple Music, Tidel, Deezer and co.\r\n\r\nWhat [Dolby Atmos Music](https:\/\/www.vrtonung.de\/en\/dolby-atmos-music\/) is all about, [how it sounds](https:\/\/www.vrtonung.de\/en\/dolby-atmos-apple-music-3d-spatial-audio\/) and why [current music hypes should be critically scrutinised](https:\/\/www.vrtonung.de\/en\/8d-audio\/) we have already covered here.\r\n\r\n[image id=\"16460\"]\r\n\r\n## What do we mean by \u201cgood\u201d \/ \u201cbad\u201d examples?\r\n\r\nOne question that comes up again and again is: How good does 3D music sound now? What can the songs in Dolby Atmos Music or 360 Reality Audio accomplish? Or also, what can spatial sound for music actually not achieve?\r\n\r\nStreaming services such as Tidal now offer quite a large selection of songs in Dolby Atmos Music and 360 Reality Audio, sorted into different playlists. You can enjoy the listening pleasure (or sometimes the opposite\u2026) with Tidal with the TIDAL HiFi subscription (\u20ac19.99\/month).\r\n\r\nI listened to the Dolby Atmos playlists and 360 RA examples. I came up with the following list for Dolby Atmos Music and 360 Reality Audio. With both good and bad examples. [Sony WH1000XM3\\*](https:\/\/amzn.to\/3C6mNBp) headphones and [Apple AirPods Pro\\*](https:\/\/amzn.to\/3BZdaVn) were used.\r\n\r\nClick [here](https:\/\/www.vrtonung.de\/en\/sony-360-reality-audio\/) to read more about 360 Reality audio.\r\n\r\n### Disclaimer\r\n\r\nThe list was compiled on the basis of subjective impressions, the division into \u201cgood\u201d and \u201cbad\u201d examples is based on sound descriptions. It was tried to formulate them as neutrally as possible and to leave personal taste out of it as much as possible.\r\n\r\nHowever, the binaural listening experience varies considerably from person to person. These examples should therefore only be a listening stimulus, from which everyone can form his or her own opinion.\r\n\r\nGet informed about great new 3D music releases\r\n\r\n### Where do the titles actually come from?\r\n\r\nMost of the titles come from existing productions that have been remixed for both formats. New titles or explicit albums, on the other hand, are sometimes produced especially for Dolby Atmos Music and 360 RA.\r\n\r\nIt is currently difficult to find the same titles in both formats \u2013 this may be due to the fact that the production for both formats would be too complex. On the other hand, labels like Sony Music Entertainment mainly release 360 Reality Audio content, whereas Universal Music Group produces a lot in Dolby Atmos Music featuring various artists . Sometimes even an entire album.\r\n\r\n[Here](https:\/\/www.vrtonung.de\/en\/music-streaming-spatial-audio\/) you can find an overview of streaming services for 3D music. There you can see which platform supports which format. And you are also invited to listen to the demo tracks.\r\n\r\n[image id=\"16456\"]\r\n\r\n## The duel: Dolby vs. Sony\r\n\r\nSound differences between the two technologies are described below, and there will soon be two separate posts on the technical differences.\r\n\r\n### What is 3D music?\r\n\r\nWhat Dolby Atmos Music and 360 Reality Audio have in common is that they are object-based, immersive technologies. This means that audio content is transmitted together with associated metadata. Metadata describes, for example, the positions or loudness of the audio objects.\r\n\r\nIn addition, both are proprietary formats, which means that special tools are required for production: the Dolby Atmos Production Suite or the 360 Reality Audio Creative Suite.\r\n\r\n[image id=\"16454\"]\r\n\r\n## Sony 360 Reality Audio\r\n\r\nIt is noticeable that Sony does not use a loudness measurement, as all titles have different volume perception. This means that there are clearly audible jumps in loudness. This is not necessarily conducive to listening to music across the tracks. The listener probably has to constantly adjust the volume.\r\n\r\nThis is especially audible when switching from an older song (e.g. *Space Oddity \u2013 David Bowie* or *Loves Me Like a Rock \u2013 Paul Simon*) to a newer song (e.g. *Closer \u2013 The Chainsmokers* or *Hometown \u2013 Kane Brown*). Of course, this brings up the well-known problem of loudness, which is actually contained by loudness standards.\r\n\r\nAttention: If, for example, you listen to *Loves Me Like a Rock* first and then jump to *Hometown*, your ears are in great danger!!!\r\n\r\n### What does 360 Reality Audio sound like?\r\n\r\nThe 360 Reality Audio mixes often sound rather dull and thin with unfamiliar resonating high mids. The immersion and spatiality also fall short of the possibilities of 3D audio.\r\n\r\nHowever, 3D effects (positioning of sound sources in three-dimensional space, use of reverb\/delay in 3D space) are now increasingly used.\r\n\r\nThe 360RA technology works much better with newer, more electronic songs. Presumably because these offer more possibilities to work with sound objects that can move and be positioned in space.\r\n\r\nComparing the first tracks already added to Tidal at the end of 2019 and those that are currently new, it is noticeable that the sound quality has improved. This may be due to a further development of Sony\u2019s binaural renderer on the one hand, and improved production workflows on the other.\r\n\r\n[image id=\"16452\"]\r\n\r\n### Good examples\r\n\r\n**BED \u2013 Joel Corry, RAYE, David Guetta** \/ **Lonely \u2013 Joel Corry**\r\n\r\n* apart from the typical high frequency overall sound, this is a creative mix\r\n\r\n* experimenting with panner, moving objects, effects and delay, which makes the song interesting\r\n\r\n**Space Oddity \u2013 David Bowie**\r\n\r\n* overall mix sounds good, no weird resonating frequencies\r\n\r\n* some nice 3D effects\r\n\r\n* spatiality is good and suits the song and the theme \u201cSpace\u201d.\r\n\r\n**Don\u2019t Let Me Down \u2013 The Chainsmokers, Daya**\r\n\r\n* the \u201cthin, dull\u201d sound with the resonating frequencies of the high mids fits the overall sound of the song\r\n\r\n* Song would have a lot of potential to create an interesting 3D space because of the electronic objects. But still, most of them are just static\r\n\r\n* Compared to the stereo mix, the spatiality is positive, but the \u201cfat, pumping\u201d sound that a song like this needs is missing in the immersive mix\r\n\r\n**New Years Concert 2020 \u2013 Vienna Philharmonics**\r\n\r\n* Immersion and spatiality is good, makes the orchestra seem more real\r\n\r\n* No 3D effects, no dynamic objects \u2013 it\u2019s a static immersive mix\r\n\r\nAlbum: **Voyager \u2013 Paul Epworth**\r\n\r\n* Mixture of sound design and music\r\n\r\n* all songs are mixed in 360RA and take on the theme of \u201cspace\u201d.\r\n\r\n* here the principle has been understood that you get the most value out of 3D audio if you work with it from the beginning. It is not enough to simply reposition existing stereo stems in the room. The spatial sound should be considered during the production, preferably even before the composition.\r\n\r\n[image id=\"16446\"]\r\n\r\n### Bad examples\r\n\r\n**A Crow Left of the Murder \u2013 Incubus**\r\n\r\n* 3D effects (especially at the beginning) are cool\r\n\r\n* but the mix sounds very thin, dull, annoying and exhausting to listen to (too many high mids)\r\n\r\n**Walk This Way \u2013 Aerosmith**\r\n\r\n* the beginning of the song is exemplary for the current \u201cproblem\u201d with most 360 mixes: in stereo the song starts fat, with nice sounding drums, hard guitars, \u201cin your face\u201d. Fun to listen to\r\n\r\n* in 360 it sounds like a bad filter has been set, pulling the energy out of the song; there is some space, but not a good sounding one\r\n\r\n**No One \/ Empire State of Mind (Live at TIDAL X Rock The Vote) \u2013 Alicia Keys**\r\n\r\n* you can hear the audience, and it also creates a \u201clive\u201d feeling, but the sound is unpleasant (sharp, highs)\r\n\r\n* the mix pumps in a strange way, there are strange resonances, the voice is quiet, it\u2019s overall very unbalanced and sounds quite chaotic\r\n\r\n**Toxic \u2013 Britney Spears**\r\n\r\n* extremely unbalanced overall sound, strong emphasis in high mids\r\n\r\n* sounds pressed, filtered, muffled\r\n\r\n**I Ain\u2019t Goin\u2019 Out Like That \u2013 Cypress Hill**\r\n\r\n* the \u201cvintage sound\u201d, still recognisable as \u201cold-sounding\u201d in the stereo mix, sounds like very poor quality in the 360RA mix.\r\n\r\n* Again, as if a filter was accidentally set incorrectly, filtering away all the energy\r\n\r\n[image id=\"16444\"]\r\n\r\n## Dolby Atmos Music\r\n\r\nCompared to 360 Reality Audio, Dolby Atmos Music has the advantage that attention is paid to loudness normalisation and thus no strong loudness jumps occur. A different HRTF (head-related transfer function) is also used for binauralisation. On the one hand, it should sound like in a good cinema or a large recording studio. But it should not colour the sound too much with spatiality.\r\n\r\n### How does Dolby Atmos Music sound?\r\n\r\nOverall, Dolby Atmos test songs here sound more balanced and less high-mid-heavy. On the other hand, the low mids are often emphasised too much. Most Dolby Atmos mixes sound very similar to the stereo mix (e.g. *Stitches \u2013 Shawn Mendes*). They are a little louder and a little more spatial than stereo, but that\u2019s often it.\r\n\r\nThe immersive and spatial envelopment could be mixed much better and more noticeably! The overall concept of many Dolby Atmos Music demo mixes can be described as \u201cconservative\u201d, usually adding little value compared to stereo.\r\n\r\n[image id=\"16448\"]\r\n\r\n### Good examples\r\n\r\n**Blinding Lights \u2013 The Weeknd**\r\n\r\n* contains some nice 3D effects\r\n\r\n* electronic sounds were used as objects and fly through the room (but in a rather subtle way)\r\n\r\n**Shallow \u2013 Lady Gaga, Bradley Cooper**\r\n\r\n* nice overall sound\r\n\r\n* Spatiality a bit better than the stereo mix, but still a lot of potential was wasted on the duet (voices both come from the centre). But as with music in surround, it is debatable whether vocals \u201cmay\u201d come from the centre or also from the left, right, front, back.\r\n\r\n* Live atmosphere comes out better\r\n\r\n**Imagine \u2013 John Lennon**\r\n\r\n* Unagitated mix. Reverb and delay were used in a nice spatial way and are well distributed in the 3D panorama\r\n\r\n* the voice is mixed very clearly (sounds much clearer than in the remaster and original stereo mix)\r\n\r\n**Break My Heart Myself (feat. Travis Barker) \u2013 Bebe Rexha** \/ **Your Power \u2013 Billie Eilish**\r\n\r\n* very clear, precise mix\r\n\r\n* use of dynamic objects, space is used well\r\n\r\n* but: it sounds nice, but hardly any difference to the stereo mix\r\n\r\n**Clementine \u2013 Halsey**\r\n\r\n* nice example of how space and the use of reverb can make the song sound more emotional, as the effects seem further away and thus envelop the voice\r\n\r\n[image id=\"16442\"]\r\n\r\n### Bad examples\r\n\r\n**Born This Way \u2013 Lady Gaga**\r\n\r\n* unbalanced, unpleasant overall sound\r\n\r\n* especially in the chorus the \u201cdisco effects\u201d sound totally overdriven, compressed and distorted\r\n\r\n* chaotic sound, no extended spatiality\r\n\r\n**Call Me \u2013 Blondie**\r\n\r\n* compressed overall sound, high mids emphasised\r\n\r\n* unpleasant sound, dominated by binaural rendering quality\r\n\r\n**Welcome To The Jungle \u2013 Guns N\u2019 Roses**\r\n\r\n* use of spatiality rather \u201cexhausting\u201d to listen to (as guitars are very far to the left and right outside)\r\n\r\n* muffled and washed-out sound, the rhythm guitars have little drive, the drums sound very pressed\r\n\r\n**Kryptonite \u2013 3 Doors Down**\r\n\r\n* no pleasant use of space (guitars are far to the left and right outside, but most of the rest is very central)\r\n\r\n* rather dull, mid-emphasised overall sound\r\n\r\n* the guitars do not sound \u201ccrisp\u201d but rather dull and washed out\r\n\r\n[image id=\"16450\"]\r\n\r\n[newsletteroptin text=\"Discover the best 3D music in Dolby Atmos \u2013 subscribe to the newsletter!\"]\r\n\r\n## Conclusion\r\n\r\nObject-based technologies for the production of 3D music (such as Dolby Atmos Music or 360 Reality Audio) would offer a multitude of new possibilities: The use of a three-dimensional space, the feeling of envelopment, use of the height plane, personalisation at the end user etc.\r\n\r\nNevertheless, it can be said that both technologies currently fall far short of their potential, especially [sonically](https:\/\/www.vrtonung.de\/en\/dolby-atmos-apple-music-3d-spatial-audio\/).\r\n\r\n### So what does 3D music sound like?\r\n\r\n360 Reality Audio songs are often creatively mixed, and make particular use of object panner in 3D space, but they often have a high-mid-range overall sound, given by the binaural renderer.\r\n\r\nDolby Atmos Music songs usually sound more balanced overall (with a tendency towards too strong mids), but they often hardly differ from the dedicated stereo mix and thus rarely offer added value.\r\n\r\nThe approach taken here can of course be questioned. So to compare these technologies only with the yardstick \u201cwhich sounds better \u2013 stereo or 3D music mixes?\u201d (apples to oranges). Binaural music, given its spatiality, lacks the \u201cfat, close\u201d sound that makes up stereo. Binaural music will certainly not replace stereo productions.\r\n\r\n### What is the added value?\r\n\r\nBut still, for binaural songs not to just sound like something is missing, technologies such as Dolby Atmos Music or 360 Reality Audio must offer some added value over stereo. 3D music must at least sound \u201cgood in a different way\u201d, so that there is an incentive to listen to these mixes ALSO.\r\n\r\nTo this end, the new possibilities, above all spatiality and immersion, should be exploited to a much greater extent. Stronger, however, does not mean \u201ctoo strong\u201d \u2013 an exciting example of this is the phenomenon [8D-Audio](https:\/\/www.vrtonung.de\/en\/8d-audio\/).\r\n\r\nThe continuous panning around the head that is present there does have a good externalisation. You forget the feeling of using headphones. But it uses the effect of room panning much too strongly and simplified. This does not create a lasting, pleasant listening experience.\r\n\r\n[image id=\"16462\"]\r\n\r\nIf subjectively so, Dolby Atmos Music is to be classified ahead of 360 Reality Audio in terms of sound. The latter, however, is more courageous in its use of the new production possibilities. So it remains exciting to see how and whether both technologies will develop sonically in the coming months. We will of course report about it here\r\n\r\nDo you have other examples of good and bad 3D music titles? Feel free to send them to me and I can add to the list.\r\n\r\n[Send me your examples!](https:\/\/www.vrtonung.de\/en\/contact\/)\r\n\r\n## FAQ 3D music\r\n\r\n### What is music in 3D?\r\n\r\n3D music is an immersive listening experience in which the music not only comes from the usual left-right stereo speakers, but appears to come from many different directions and distances. The music is created with the help of special audio technologies and processes that generate a spatial sound image.\r\n\r\nHere is an introduction to the topic [immersive audio](https:\/\/www.vrtonung.de\/en\/immersive-sound-3d-audio-immersion-xr\/) for 3D music.\r\n\r\n### What do you need for 3D audio?\r\n\r\n3D audio usually requires special audio equipment, such as 3D audio-capable headphones (e.g. Airpods Pro), a 3D audio speaker setup (Amazon Echo Studio) or a VR headset (e.g. Oculus Quest) with 3D audio content. In addition, the audio files must be encoded in a 3D audio format, such as Dolby Atmos or Sony 360 Reality Audio. Appropriate software that enables the rendering of 3D audio may also be required.\r\n\r\nHere you can find more information on the topic [3D Audio](https:\/\/www.vrtonung.de\/wp-content\/uploads\/AES-square.jpg).\r\n\r\n### How can I listen to 3D music?\r\n\r\nTo listen to 3D audio music, you usually need special audio devices such as headphones or speakers that support the technology. However, there are also some music streaming services that offer 3D audio music that you can listen to on conventional speakers.\r\n\r\n### Can Spotify do 3D audio? When will Spotify 3D audio be available?\r\n\r\nSpotify only offers a few 3D audio contents so far, but these are not as mature as those of other streaming providers such as Apple Music App or Amazon Music Unlimited. So with Spotify, you have to be very careful to check whether it really is 3D audio or whether it is falsely advertised in the song title. However, there are hints that Spotify could also jump on the 3D audio bandwagon with major labels in the future.\r\n\r\nListed here are ways to listen to 3D songs [on Spotify](https:\/\/www.vrtonung.de\/en\/spotify-3d-audio-8d-asmr\/).\r\n\r\n### Does Netflix have 3D sound?\r\n\r\nNetflix strives to offer every user the best possible immersive audio experience. To this end, Netflix has already worked with HDR video and Dolby Atmos. In addition, Netflix has partnered with Sennheiser to enhance the audio experience even further. Previously, it was necessary to own special hardware and software to hear spatial audio in cinema-like sound. However, with Netflix Spatial Audio it is possible to experience at least binaural audio at home with the help of headphones and at the same time transaural via normal stereo speakers.\r\n\r\nHere we go into the details of [Netflix Spatial Audio](https:\/\/www.vrtonung.de\/en\/netflix-ambeo-spatial-audio-dolby-atmos-movies-streaming\/).\r\n\r\nAll [Music streaming providers for 3D music](https:\/\/www.vrtonung.de\/en\/music-streaming-spatial-audio\/) are listed here.\r\n\r\n### Does YouTube have 3D audio?\r\n\r\nFor YouTube or other social media platforms, the answer is the same as for Spotify. However, YouTube also supports 3D audio in the form of Ambisonics Audio, which is used in 360-degree videos. This allows the viewer to rotate the viewing direction, which creates an immersive experience and dynamically adapts the sound image with 3D sound. YouTube also offers 5.1 surround sound for some content, especially for movies and TV shows streamed via Apple TV.\r\n\r\nHow you can use this for [Social Media Marketing](https:\/\/www.vrtonung.de\/en\/spatial-3d-audio-marketing-commercials\/) can be found here.\r\n\r\n### Which headphones can do 3D audio?\r\n\r\nYou don\u2019t need special headphones to listen to binaural audio, just headphones that can play stereo sound. However, special headphones with built-in head-tracking sensors can enable improved spatial perception.\r\n\r\nWhich [Headphones support 3D audio](https:\/\/www.vrtonung.de\/en\/headphones-dolby-atmos-spatial-audio-surround-sound\/) can be found in the linked overview.\r\n\r\n### How is 3D audio music created?\r\n\r\n3D audio music is ideally recorded using special microphones that capture sound from different directions.These recordings are then processed in special software to create a spatial sound image that allows instruments and voices to be positioned in space.There are also some artists who create 3D audio effects through the use of synthesized sounds. Here the sound processing is done in real time to move the sound sources in space and create the spatial listening [experience. Here](http:\/\/experience.here\/) are the main differences between [Stereo and 3D music production](https:\/\/www.vrtonung.de\/en\/3d-spatial-audio-music-production-vs-stereo\/).###What are the advantages of 3D audio music?The ability to place sound sources precisely in three-dimensional space creates a more realistic and immersive sound environment.The listener can perceive instruments and vocals better and experience the music more intensely. The use of 3D audio effects also opens up new creative possibilities in music [production.In](http:\/\/production.In) addition, the 3D production of music also opens up new areas of application, for example in virtual reality or augmented reality applications, where realistic spatial sound plays an important role.\r\n\r\nHere is a detailed report on object-based [3D music](https:\/\/www.vrtonung.de\/en\/object-based-audio-music-production-comparison\/).\r\n\r\n### Which music genres are best suited for 3D audio music?\r\n\r\nIn principle, all music genres are suitable for 3D audio music. However, some music genres such as classical or ambient are particularly suitable as they often benefit from a spatial sound image.\r\n\r\nYou can read about what doesn\u2019t work so well with the [Apple Music App ](https:\/\/www.vrtonung.de\/en\/dolby-atmos-apple-music-3d-spatial-audio\/)in the linked article.\r\n\r\n[Back to the Blog](https:\/\/www.vrtonung.de\/en\/blog\/)\r\n\r\n\\*advertising\r\n\r\n###Let's talk about your project\r\n\r\nWant to mix or master your music in 3D and need support along the way?\r\n\r\n[Get in touch \u2192](https:\/\/www.vrtonung.de\/en\/contact\/)\r\n","related_articles":[2744,871,3446,3597,2971]},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The best and worst 3D music titles: Dolby Music and Sony Reality<\/title>\n<meta name=\"description\" content=\"Best Dolby Atmos music demos: what they sound like and how they compare to 360 Reality Audio. 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