{"id":2771,"date":"2021-02-09T21:29:10","date_gmt":"2021-02-09T20:29:10","guid":{"rendered":"https:\/\/www.vrtonung.de\/student\/"},"modified":"2026-08-06T18:31:52","modified_gmt":"2026-08-06T16:31:52","slug":"student","status":"publish","type":"post","link":"https:\/\/www.vrtonung.de\/en\/student\/","title":{"rendered":"Jumpstarting your career with a student research at VRTonung"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"<p>Forschung im Audio Bereich ist essentiell f\u00fcr Wissenschaft, Industrie und Anwender. Hochschulen und Studierende sind willkommen.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_opengraph-image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/og-student_1200x630-aimg.jpg","_yoast_wpseo_opengraph-image-id":"","_yoast_wpseo_twitter-image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/og-student_1200x630.jpg","_yoast_wpseo_twitter-image-id":"","footnotes":""},"categories":[],"tags":[],"class_list":["post-2771","post","type-post","status-publish","format-standard","hentry"],"acf":{"remove_from_blog_overview":false,"alternative_title":"Opening doors to the Audio World","previewimg":2475,"text":"But how do you actually make the leap from university to professional life? Unfortunately, the reality is usually somewhat sobering. \r\n\r\nThe world out there isn\u2019t waiting for you to finish your studies and then present you with a job in the audio industry.\r\n\r\nThere are currently over 42,000 audio jobs available in the United States, covering a wide range of roles such as sound designers, audio engineers, and audio editors. \r\n\r\nThe audio job market offers opportunities for freelance audio engineers, audio interns, as well as full-time, part-time, and contract positions. \r\n\r\nWith the demand for audio and video technicians projected to grow to 95,400 jobs by 2034, planning your career in audio is more important than ever.\r\n\r\nMost audio jobs prefer candidates with a degree in Audio Engineering, Music Production, Film\/Media Production, or a similar field. Typically, 3+ years of experience in audio editing, mixing, or sound design is required, along with proficiency in digital audio workstations (DAWs) like Adobe Audition, Pro Tools, or similar. \r\n\r\nOngoing training is essential to keep up with evolving technologies in the industry.\r\n\r\nA strong understanding of audio principles, attention to detail, pacing, and emotion in sound is crucial for success in audio editing and sound design roles.\r\n\r\nNevertheless, my master\u2019s thesis has contributed fundamentally to why I can do what I do today and helped launch my career as an audio engineer. I\u2019d like to help you find out how you can do the same.\r\n\r\n## What\u2019s in it for you?\r\n\r\n* Support: I help you with your thesis, be it with a short interview or as a supervisor.\r\n\r\n* Innovative: we will find a future topic that will open a door or two for you.\r\n\r\n* Practical: finally you have a presentable audio sample with which you can apply on the market.\r\n\r\n* Network: I\u2019m in constant contact with the big companies and can make connections that benefit everyone. I can also help you navigate your audio job search, including how to use job search features and filters\u2014such as job type, location, and site (on-site, remote, or hybrid)\u2014to find relevant opportunities efficiently.\r\n\r\nYou don\u2019t even have to write your paper with me. I will gladly try to put you in touch with the right people. But in the past, a student job has also come up, or we can spread the word about your work via my blog.\r\n\r\nAudio jobs can be found on various job sites, and filtering by location\u2014such as New York, NY\u2014can help you target the right opportunities.\r\n\r\nSo just drop me a line without any obligation:\r\n\r\n[link id=\"155\" text=\"contact me now\"]\r\n\r\nThis is what my intern George Becker had to say for his time with me:\r\n\r\n> *Martin Rieger is very active in the 3-D audio scene, both nationally and internationally, and is therefore well connected in the industry. His broad customer base as well as his practical experience make him an expert in his field.*\r\n\r\n> *With the opportunity to complete my internship semester at VRTonung, I was able to gain impressions in many different areas. In addition to numerous valuable tips, I learned what really matters in the audio industry and how to establish myself in the market.*\r\n\r\n> *I would like to thank you for your cooperation and I am looking forward to furthering joint projects in the future.*\r\n\r\n## Topics overview, ideas and projects\r\n\r\nMy personal focus is creative audio production. Therefore this topic also would be desirable in my eyes if such a work can be linked directly with a practical application. So you don\u2019t only have a page-long, theoretical work, but also something to show after all. \r\n\r\nBut in principle, the topic can be freely chosen and I don\u2019t want to exclude anything categorically. Here are a few keywords that are always interesting and can be combined with each other. \r\n\r\nIn general, the question of what added value sound (be it as 3D audio, interactive, personalized, etc.) can offer is above all.\r\n\r\nI also have a number of upcoming projects that would work great as student research projects. So just write to me.\r\n\r\n* **3D Audio** Production (for various media: music, film, VR, XR etc.)\r\n\r\n* **Virtual Reality** (360\u00b0 Video, Roomscale Experiences with 6 degrees of Freedom applications).\r\n\r\n* **Augmented Reality** (what GPS based apps are out there, BOSE AR SDK, Apple Spatial Audio iOS update).\r\n\r\n* Because **immersive music** is a big topic, also the different use cases (binaural music with or without head tracking, speaker mixes, personalization, what genre works).\r\n\r\n* What\u2019s out there for **AR Audio Devices** (Ambeo Smart Headest, Bose headphones and sunglasses etc).\r\n\r\n* What potential is there on **Social Media** for 3D Audio (360 videos on YouTube and Facebook, binaural content possible on all platforms).\r\n\r\n* Testing of various **tools** (object-based audio, audio definition model, Dolby Atmos, wavefield synthesis, ambisonics, Hypersound etc.), including installing audio software and equipment as part of the technical process.\r\n\r\n* **Interactive** and **personalized** audio applications (where do users want to have more influence on the mix, where do they not care).\r\n\r\n* Evaluating different **speaker situations** (in car, cinema, in VR, with smartspeaker or soundbar at home.\r\n\r\n* **Live streaming** (concerts, theater performances, TV production with object-based audio, interactive concepts with audience participation)\r\n\r\n* **zoom fatigue**: How can audio as 3D content counteract this, what creative playground do online conferences offer?\r\n\r\n* **relaxation** (how can sound be used for relaxation): ASMR, 3D nature sounds, binaural beats\r\n\r\n* **Sound installations** with many speakers or headphones (For festivals, museums, etc.)\r\n\r\n* **Haptic acoustics** triggers with **vibration** (Subpac, Buttkicker, Soundbrenner) Augmented Reality, Extended Reality, 360\u00b0 Video\r\n\r\n* **Content marketing** , **SEO**, (how can immersive content be distributed and reach audiences?)\r\n\r\n* Voice (what can we get from such technologies, how do you use **voice assistants** change our behavior).\r\n\r\n* AI (how will **artificial intelligence** shape the recording studio workflow, what will we soon no longer have, where is the human substitutable)\r\n\r\n* **Storytelling** (how does sound add value and what difference does 3D audio make? Consider adding sound effects, ambient layers, or transitions to enhance audio projects.)\r\n\r\n* **Industry** specific applications, how can sound add value here: Art, Culture, Industry, Education, Architecture, Medicine, etc.\r\n\r\n* **Smartspeakers, soundbars** and new devices that make 3D audio accessible to consumers.\r\n\r\n* **immersive media**, **cross-media** applications, innovative ideas.\r\n\r\n* **mobile** apps, software applications\r\n\r\n* **audio programming** (roles like Audio Programmer, or using programming in audio applications and sound design)\r\n\r\n* interactive audio applications with Unity, Unreal Engine, Max\/MSP; Middleware\u2019s FMOD, Audiokinetic Wwise\r\n\r\n* Blockchain, Krypto, NFT (Non-Fungible Tokens) combined with sound music and ars\r\n\r\nSubscribe to the latest 3D audio news\r\n\r\n## Work already supported\r\n\r\nFor the following researches, I gave interviews for bachelor, master, or student research projects\r\n\r\n* D. Str\u00fcbig, \u201cAnalysis of the Audio Definition Model regarding functionality on creation level\u201d, Stuttgart Media University\r\n\r\n* M. Dahl, \u201cStorytelling through sound design in 360\u00b0 film\u201d, Darmstadt University of Applied Sciences\r\n\r\n* A. Aklin, \u201cAn investigation of the possible panning approaches of accompanying music in the interactive and non-interactive Virtual Reality\u2019s environment.\u201d, SAE Institute Berlin\r\n\r\n[newsletteroptin text=\"Start your career in immersive audio \u2013 subscribe now!\"]\r\n\r\n* D. Rieger, \u201cAdded value of 3D audio: current developments in the production of immersive audio content,\u201d Stuttgart Media University.\r\n\r\n* T. Stump, \u201cSound Design im 360\u00b0-Film \u2013 Aufmerksamkeitslenkung von Zuschauern im 360\u00b0-Film durch gezieltees Sound Design\u201d, University of Applied Sciences Graub\u00fcnden\r\n\r\n* L. Bernd, \u201cComparison of sound field and channel-based recording methods for 3D audio according to the Auro-3D 9.1 Standard\u201d, Mittweida University of Applied Sciences\r\n\r\n* M. Bernsteiner, immersive sound design and 3D audio production, Institute for Electronic Music and Acoustics (IEM) (VR Tools)\r\n\r\n* J. Fritsche, composition in virtual space, Leipzig University of Music and Theatre\r\n\r\n* C. Scheibel, \u201cConception and realization of a laser-based panning process\u201d, PopCollege Fellbach\r\n\r\n* O. Beyer, \u201cVirtual reality science magazine\u201d, TU Dresden\r\n\r\n* S. Lamche, 3D Audio Eastern Bavarian Technical University Amberg-Weiden\r\n\r\n* S. Giesl, \u201cFree Will as Opportunity and Challenge \u2013 Potential of Current Immersive Techniques for Entertainment Film\u201d, Furtwangen University of Applied Sciences\r\n\r\n* Dr. D. P.O. Wiedemann, \u201cInvestigating role perception, Perspective, and Space through virtual reality related game interfaces\u201d, Middlesex University London\r\n\r\n* K. Siedl, \u201cAudio production in times of 3d visualisation with Pressure Zone Microphones\u201d, OTH-AW\r\n\r\n* J. Wagner, Christian Birkner, Leipzig University of Applied Sciences\r\n\r\n* P. Kolodziej, \u201cImmersive 3D Sound \u2013 Influence on Narration in Modern Film and Extension of the Technology to Mobile Devices\u201d, RheinMain University of Applied Sciences Wiesbaden\r\n\r\n* R. Jaud, \u201cMentoring Sound Design for VR\u201d, Zurich University of the Arts\r\n\r\n* V. Strobel, 3D Audio for Marketing in tourism, OTH-AW\r\n\r\n* S. Vogl, \u201cBinaural Audio to increase Immersion \u2013 Influence of Microphoning Techniques on the Perception of Moving Images\u201d, University of Applied Sciences St. P\u00f6lten\r\n\r\n* A. Glatz, \u201cEvaluating the advantages and disadvantages of binaural conversation podcasts for the listening experience\u201d, Darmstadt University of Applied Sciences\r\n\r\n* D. Gallas, \u201c3D audio \u2013 the future of radio?\u201d, Bundeswehr University\r\n\r\n* G. Becker, \u201cDevelopment of a proposal for a working environment for object-based audio production in the recording studio at Ansbach University of Applied Sciences\u201d, Ansbach University of Applied Sciences\r\n\r\n* D. Beckmann, \u201cBinaural Audio in Videogames\u201d, SAE Institut Hannover\r\n\r\n* T. Crettaz & O. Loshkin, \u201cBinaural audio in VR and real-time\u201d, SAE Genf\r\n\r\n* C. Denz, \u201cEmpirical analysis and identification of different design spaces for augmented audio applications in public spaces\u201d, University of Siegen\r\n\r\n* L. Dahm, \u201cThe future of VR concerts\u201d, Macromedia University of Applied Sciences\r\n\r\n* T. Merkle, \u201cDoes the integration of binaural sounds make the gameplay more authentic and does this strengthen immersion?\u201d, HS Furtwangen\r\n\r\n* S. Schmitt, \u201cThree-dimensional microphone technology \u2013 an overview of current technologies\u201d, Rheinmain University of Applied Sciene\r\n\r\n* A. Enes, \u201cVirtual Reality Concert Streaming\u201d, German Pop Academy\r\n\r\n* A. Rosenberger, \u201c360\u00b0 Musikvideos mit Spatial Audio in Ambisonics\u201d, Trinity College Dublin\r\n\r\n* M. Puentes, \u201cSpatial Audio Unveiled \u2013 A Qualitative Exploration of the Apple AirPods Immersive Spatial Audio Technology\u201d, Triagon Academy\r\n\r\n* P. Guggenberger, \u201c3D audio production and design in combination with 2D media such as cartoon-like animations\u201d, Fachhochschule Ober\u00f6sterreich\r\n\r\n### Sources that also reference my home page\r\n\r\n* Mariam Rafehi, \u201cBending Educational Reality,\u201d Virginia Commonwealth University.\r\n\r\n* Bastian Kilper, \u201cOpportunities and Challenges of Binaural Audio for Auditory Media. A technical and design perspective\u201d, Stuttgart Media University.\r\n\r\n* Johannes M\u00e4nner, \u201cBinaural Audio for Virtual Reality Concerts. Recording and mixing popular music for 360\u00b0 videos in the context of an interactive VR application,\u201d Stuttgart Media University.\r\n\r\n* Marcel Remy, \u201cAudio for 360\u00b0 Video. Quality criteria and production workflow in the context of musical performance practice using the example of the Hessischer Rundfunk\u201d, Stuttgart Media University.\r\n\r\n* Randy F Fela, \u201cPerceptual Evaluation on Audio-Visual Dataset of 360 Content\u201d, Senselab FORCE Technology\r\n\r\n* Revista Latina de Communicai\u00f3n Social, \u201cCross-media radio and hybrid radio: the new way to inform and entertain yourself on the digital stage\u201d, <https:\/\/nuevaepoca.revistalatinacs.org\/index.php\/revista\/article\/view\/1848>\r\n\r\n* Vacharaporn Paradorn, \u201cA Comparison of Maximum Length Sequence and Power Spectral Analysis of the Impulse Response of A Linear Time-Invariant System\u201d, University of Massachusetts, <https:\/\/www.proquest.com\/openview\/0c0da6def902f7083b6742412f13b4c0\/1?pq-origsite=gscholar&cbl=18750&diss=y>\r\n\r\n* Vincenzo De Masi, Qinke Di, Siyi Li\u2009, Yuhan Song\u2009, \u201cSonic Landscapes in the Metaverse: Exploring Immersive Audio Design in Virtual Environments\u201d, <https:\/\/riviste.unimi.it\/index.php\/connessioniremote\/article\/view\/26755>\r\n\r\n* Katharina Fuchs, Paradoxical Sound Spaces: The Sound Aesthetics of Virtual Reality Films between Mediation and Immediacy Effect, University of Paris 8\r\n\r\n### Supervised student assignment and scientific research papers\r\n\r\n| Platform                                          | Format                                                                                                                                                       | Description                                 |\r\n|---------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------|\r\n| Lukas Benedicic                                   | \u201cAudio production in the context of stereo upmix capable playback systems\u201d                                                                                   | Joanneum University of Applied Science Graz |\r\n| Sylvia Rothe, Martin Rieger:                      | \u201cSpatial vs. Static sound \u2013 the differences it makes for 360\u00b0 videos, highlighted by heatmaps\u201d                                                               | AES Reviewed Paper at Tonmeistertagung 2018 |\r\n| Michael W\u00f6\u00df                                       | \u201cDirecting attention by means of binaural 3D audio in the context of a 360\u00b0 music performance video\u201d                                                         | University of Applied Science Darmstadt     |\r\n| Martin Rieger, Dominik Zingler                    | 3D Audio: The Next Step in Realism for Gaming: Benefits and pitfalls of 3D audio in games from a creative content and technical implementation point of view | VRTonung, Crytek                            |\r\n| Verena Strobel                                    | Development of a course on immersive 3D audio                                                                                                                | VR sound, OTH-AW Amberg-Weiden              |\r\n| Balandino Di Donato, Iain McGregor, Martin Rieger | 360 VSP: Issues and limitations of 360 Virtual Sound Productions for mobile devices                                                                          | Edinburgh Napier University                 |\r\n## Why do I want to help with student research projects?\r\n\r\nAdmittedly, I don\u2019t really have time to do much research on top of the daily job madness. But that\u2019s exactly the problem. Over the years, an insane number of topics have accumulated on my notepad of which I think: \u201cSomeone should really look into this more deeply \u2013 but unfortunately, it can\u2019t be me.\u201d\r\n\r\nHelping students and supporting research projects is one way I can serve the needs of customers and the wider audio community, ensuring that new ideas and solutions continue to emerge.\r\n\r\nNevertheless, in the past, I was able to invest a few hours to help students by phone to implement the work later on their own. Be it with topic ideas for theses, contacts in the industry, or practical projects for research. \r\n\r\nAlong the way, I get to meet and collaborate with talented people from across the audio industry, including engineers, producers, and creative technologists.\r\n\r\nAfter my master thesis opened many doors for me not too long ago, I would now like to give something back. In the end, a win-win situation should arise for everyone. \r\n\r\nSo a thankful thesis topic for the student and me as part of the audio community am happy when an innovative topic is taken up for which no one has time at the moment.\r\n\r\nA great example in the industry is Audible, a leading creator and provider of audio storytelling. \r\n\r\nAudible emphasizes the power of stories to transform lives and create community, and they actively recruit and cultivate local talent to drive community initiatives. Their global offices encourage employees to volunteer and serve in their communities, and they celebrate diversity by encouraging everyone to bring their full selves to work. \r\n\r\nThis commitment to community and diversity sets an inspiring example for students and newcomers entering the audio field.\r\n\r\nSo the best thing to do is to send me a non-binding mail and see what happens.\r\n\r\nYou can find a video about me [link url=\"https:\/\/youtu.be\/saak5PUTHwM?si=eTUlRMO3Ks3NIXoJ\" text=\"here\"]\r\n\r\n[link id=\"155\" text=\"Drop me a line\"]\r\n\r\n###Let's talk about your project\r\n\r\nWant to use 3D audio in a real project, not just understand it in theory?\r\n\r\n[link id=\"155\" text=\"Get in touch \u2192\"]\r\n","related_articles":[2425,4174,4610]},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bachelor, Master Degree Thesis in immersive audio field and Phd<\/title>\n<meta name=\"description\" content=\"Research in the audio field is essential for science, industry, and users. Universities and students are welcome\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.vrtonung.de\/en\/student\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Bachelor, Master Degree Thesis in immersive audio field and Phd\" \/>\n<meta property=\"og:description\" content=\"Research in the audio field is essential for science, industry, and users. Universities and students are welcome\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.vrtonung.de\/en\/student\/\" \/>\n<meta property=\"og:site_name\" content=\"VRTONUNG - 3D Audio\" \/>\n<meta property=\"article:published_time\" content=\"2021-02-09T20:29:10+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-08-06T16:31:52+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.vrtonung.de\/wp-content\/uploads\/og-student_1200x630-aimg.jpg\" \/>\n<meta name=\"author\" content=\"Martin Rieger\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/www.vrtonung.de\/wp-content\/uploads\/og-student_1200x630.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Martin Rieger\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"14 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/student\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/student\\\/\"},\"author\":{\"name\":\"Martin Rieger\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"},\"headline\":\"Jumpstarting your career with a student research at VRTonung\",\"datePublished\":\"2021-02-09T20:29:10+00:00\",\"dateModified\":\"2026-08-06T16:31:52+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/student\\\/\"},\"wordCount\":9,\"publisher\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#\\\/schema\\\/person\\\/0a586c92ff9b8233fa41e5681b508b3c\"},\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/student\\\/\",\"url\":\"https:\\\/\\\/www.vrtonung.de\\\/en\\\/student\\\/\",\"name\":\"Bachelor, Master Degree Thesis in immersive audio field and Phd\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.vrtonung.de\\\/#website\"},\"datePublished\":\"2021-02-09T20:29:10+00:00\",\"dateModified\":\"2026-08-06T16:31:52+00:00\",\"description\":\"Research in the audio field is essential for science, industry, and users. 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