{"id":1467,"date":"2020-02-11T14:29:19","date_gmt":"2020-02-11T13:29:19","guid":{"rendered":"https:\/\/www.vrtonung.de\/?p=1467"},"modified":"2026-08-09T10:58:13","modified_gmt":"2026-08-09T08:58:13","slug":"vr-and-music-climate-accessibility","status":"publish","type":"post","link":"https:\/\/www.vrtonung.de\/en\/vr-and-music-climate-accessibility\/","title":{"rendered":"VR and Music Experience: Climate and Accessibility"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"<p>Even though there has been a lot of talk about music here, there are a few points that are probably even more important than anything else. The climate of the earth, and how even more people can enjoy accessible concerts that are not possible under normal circumstances.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_opengraph-image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/chris-slupski-LeHpD4Jq_cU-unsplash_1200x630_logo-aimg.jpg","_yoast_wpseo_opengraph-image-id":"18770","_yoast_wpseo_twitter-image":"","_yoast_wpseo_twitter-image-id":"","footnotes":""},"categories":[1],"tags":[21,22],"class_list":["post-1467","post","type-post","status-publish","format-standard","hentry","category-unkategorisiert","tag-music-en","tag-news-en"],"acf":{"remove_from_blog_overview":false,"alternative_title":"","previewimg":18768,"text":"## VR is good for the climate\r\n\r\nThis [ByteFM Show](https:\/\/www.byte.fm\/sendungen\/reeperbahn-festival-container\/2020-01-22\/12\/musik-in-der-virtuellen-realitaet\/) is presented by Sophia Fischer. Interviewees:\r\n\r\n* Christoph Spinger, VR-Nerds\r\n\r\n* Martin Rieger, VRTonung\r\n\r\n* Michaela P\u0148a\u010dekov\u00e1, Symphony of Noice\r\n\r\n[link id=\"1453\" text=\"Read Part 1 here\"]\r\n\r\nClimate and accessibility does not only mean the climate at home or at a concert but actually the climate in the global sense. I was at the music event \u201cM for Montreal\u201d recently and there was quite a serious discussion about climate change. Artists are also worried about the footprint they leave behind and are keen to travel CO2-neutral. At the latest here, some concert friends and VR music experience lovers should also pay attention because Martin says:\r\n\r\n> *\u201cArtists travel around an awful lot and are forced to do so for concerts all over the planet. So what if instead of lots of small concerts, you just have one big concert, which is for example broadcasted in VR or even entirely digital? Also, you could make use of more than the full space, let\u2019s say we\u2019re in a stadium where maybe 100,000 people can fit in. In VR you could virtually allow access for many more people. That means you could sell more tickets than there are people who could fit in that venue.\u201d Now play Coldplay \u2013 Paradise*\r\n\r\nWith VR concerts, attendees can enjoy immersive performances from anywhere in the world, whether at home, in a theater, or at locations equipped with VR headsets. Access is possible through various devices, such as VR headsets, AR glasses, or wearable haptic devices, making participation more flexible and inclusive.\r\n\r\n\\>Yes, well, but nevertheless the concert industry rubs its greedy hands warmly. \u201cWhat, more people want to stand on the catwalk of the Rolling Stones? Please, come in, 100 million euros more for us. \u201c\r\n\r\nThe benefits of VR concerts include increased accessibility for audiences who may not be able to travel, as well as unique opportunities for artists to reach global fans and create new interactive experiences.\r\n\r\nClick [link id=\"5175\" text=\"here\"] to read about VR concerts.\r\n\r\n[image id=\"16271\"]\r\n\r\n## Accessible concert experience for everybody\r\n\r\nMoroever, one must still say that such a technique can also have an inclusive aspect, Martin also emphasizes:\r\n\r\n> *\u201cNot everybody can leave their house without further ado, that\u2019s where you\u2019re already with the topic of inclusion. VR makes music concerts accessible to people whose visits are no problem for us. VR concerts engage people who might otherwise be excluded from live music events, allowing them to actively participate and connect with others. Isolation is one of the biggest cons I hear about VR, but especially in the future, SocialVR will become a much bigger issue and more people can participate than ever before.\u201d*\r\n\r\nIn addition, if one assumes that VR will become really suitable for the masses and thus more affordable, users who are not able to afford tickets, travel and maybe even overnight stays all the time could go to concerts now. Besides that, you would be able to go to shows that you might not be able to access in the real world. Like big awards, the Grammys for example, but also festivals far away or very exclusive VR Musik experiences in an intimate atmosphere. For such events you have to pay a lot of money, besides the astronomical ticket prices, to get there. With VR maybe no problem anymore, as users are now experiencing music in new, immersive ways that make these events more accessible and engaging. And, nobody falls into your tent, drunk as a skunk during a world music festival.\r\n\r\n[newsletteroptin text=\"VR, music and accessibility \u2013 subscribe now!\"]\r\n\r\n[image id=\"16267\"]\r\n\r\n## Music creation and innovation in virtual reality\r\n\r\nVirtual reality is rapidly transforming the music industry, opening up a world of creative possibilities for both artists and fans. No longer limited by the physical constraints of traditional venues or expensive studio equipment, musicians are now harnessing the power of virtual reality technology to create, perform, and share their music in ways that were once unimaginable.\r\n\r\nWith platforms like HTC Vive and Oculus Rift, music creation has become an immersive, interactive adventure. Artists can step into a virtual studio, sculpting sound in three dimensions, experimenting with new genres, and collaborating with others across the globe\u2014all without ever leaving their homes. These innovative tools are democratizing music production, giving musicians of all backgrounds the ability to produce crystal clear tracks and experiment with their creativity, regardless of access to high-end studios or equipment.\r\n\r\nBut the revolution doesn\u2019t stop at music creation. Virtual reality concerts are redefining the live music experience. Fans can now attend virtual concerts from anywhere in the world, feeling as if they\u2019re standing front row at a live performance by their favorite artist. The immersive nature of these VR experiences means listeners can interact with the music, the performers, and even other fans, blurring the lines between audience and artist. Whether it\u2019s a massive virtual festival or an intimate performance in a digital lounge, the possibilities for unique musical experiences are endless.\r\n\r\nFor the music industry, this wave of innovation brings exciting new opportunities. Virtual concerts and interactive music experiences offer fresh ways for artists to connect with their audiences and generate revenue, while also making live music more accessible to fans who might not be able to attend traditional concerts. Companies are already exploring the potential of these technologies, investing in platforms and tools that make it easier for musicians to create, perform, and share their work in virtual worlds.\r\n\r\nLooking ahead, the future of music in virtual reality is bright. As technology continues to evolve\u2014powered by advances in artificial intelligence and interactive design\u2014we can expect even more groundbreaking ways to experience music. From AI-powered music creation tools to fully immersive, interactive live performances, the next wave of musical experiences will transport fans to new worlds and redefine what it means to connect with music.\r\n\r\nIn this new era, virtual reality is not just a tool for entertainment\u2014it\u2019s a platform for creativity, connection, and innovation. Whether you\u2019re an artist looking to push the boundaries of your sound, or a fan eager to experience your favorite artists in a whole new way, the future of music is virtual, interactive, and full of potential.\r\n\r\n[image id=\"16273\"]\r\n\r\n## Virtual or not, which reality is better?\r\n\r\nSure, you can go to music shows without people who jostle you, but don\u2019t you lose a significant part of what makes up a concert like this? Escape, standing alone in the living room, not the feelings, the buzzing of the bass in the chest, the joyful glowing heat, all expectant around a standing around, the smell of ecstasy lost? I have already experienced how sweat dripped from the ceiling, so wild was what happened on and in front of the stage. You don\u2019t have to like it now, but a concert is a multi-sensory stimulating experience, isn\u2019t it? In VR concerts, however, technology can help attendees feel connected and emotionally engaged, even in a virtual environment, enhancing the sense of social presence and immersion. But maybe you don\u2019t have to see it all so black and white, rather both, like Christoph Spinger.\r\n\r\n> *\u201cSome people can\u2019t go to concerts or something similar for health reasons. I can give them the opportunity to come but it won\u2019t replace the real experience in the near future. Maybe there are people who like VR more because they don\u2019t have to put up with people at the moment. But for a lot of people, I think that\u2019s just part of having a sense of community, and I just can\u2019t convey that as well in video games as I can in real life.\u201d*\r\n\r\nBe updated about unforeseen possibilities\r\n\r\nThe peaceful coexistence of virtual and real-world is desirable, Martin also thinks.\r\n\r\n> *\u201cI think you can serve both target groups well with this. The people who want to listen to music on the side and the people who want to listen to like VR music experience in a very concentrated way and close their eyes. But I think there are also people who want to give the music the next kick and I think VR is a good medium to make this immersion into music a real experience.\u201d*\r\n\r\nThe form of VR music experiences\u2014whether interactive games, 360-degree videos, or stylized environments\u2014shapes how users engage and immerse themselves in music. In virtual environments, listening becomes an active and immersive experience, allowing fans to engage with music in new and meaningful ways. Ultimately, VR music experiences can take fans on a unique journey, transporting them to new musical worlds and adventures.\r\n\r\n[link id=\"785\" text=\"Read the next part\"]\r\n\r\n###Let's talk about your project\r\n\r\nAre you working on a VR experience and the audio still feels flat?\r\n\r\n[link id=\"155\" text=\"Get in touch \u2192\"]\r\n","related_articles":[1453,1555]},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>VR and Music Experience: Climate and Accessibility -<\/title>\n<meta name=\"description\" content=\"Climat and accessibility are a big topic. But how good is a VR music experience compared to the reality? 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