{"id":11766,"date":"2024-05-15T20:09:17","date_gmt":"2024-05-15T18:09:17","guid":{"rendered":"https:\/\/www.vrtonung.de\/?p=11766"},"modified":"2026-08-24T20:45:47","modified_gmt":"2026-08-24T18:45:47","slug":"mpeg-h-audio-the-future-of-3d-audio-entertainment","status":"publish","type":"post","link":"https:\/\/www.vrtonung.de\/en\/mpeg-h-audio-the-future-of-3d-audio-entertainment\/","title":{"rendered":"MPEG-H Audio: The future of 3D audio entertainment"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_opengraph-image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/vrtestung_a_visual_expression_of_mpeg_h_audio._Use_neon_blue_co_90b8d9e3-1743-4385-83dc-29a01dd76a49-2-768x403-aimg.jpg","_yoast_wpseo_opengraph-image-id":"18398","_yoast_wpseo_twitter-image":"https:\/\/www.vrtonung.de\/wp-content\/uploads\/vrtestung_a_visual_expression_of_mpeg_h_audio._Use_neon_blue_co_90b8d9e3-1743-4385-83dc-29a01dd76a49-3-768x384.jpg","_yoast_wpseo_twitter-image-id":"11790","footnotes":""},"categories":[1],"tags":[133,143],"class_list":["post-11766","post","type-post","status-publish","format-standard","hentry","category-unkategorisiert","tag-0dof-en","tag-software-formats-en"],"acf":{"remove_from_blog_overview":false,"alternative_title":"","previewimg":18396,"text":"MPEG-H Audio is an ISO-standardised audio codec for next generation audio. It carries channel-based, object-based and scene-based content in the same bitstream, and it lets the viewer change the mix at home. Unlike most spatial audio formats it is not a marketing term but a codec, which makes it one of the few things in this field you can compare like for like.\n\n*Disclaimer: the first draft of this article came out of an AI. I rewrote it and brought the deployment status up to date, because most of what is written about MPEG-H online is several years stale.*\n\n## What is MPEG-H 3D Audio?\n\nMPEG-H Audio is an ISO standard from the same family as MP3, MPEG-4 and AVC\/H.264, developed at Fraunhofer IIS. It supports channel-based, object-based and scene-based transmission and any combination of those, plus interactivity and personalisation.\n\nThe last two words are the part that matters. With MPEG-H, the broadcaster can send the commentary as a separate object and let you turn it down. That is not a feature of the loudspeaker layout, it is a property of the bitstream.\n\n[image id=\"11773\"]\n\n### Is MPEG-H the same as Dolby Atmos?\n\nNo, and this is the confusion the whole comparison runs aground on. MPEG-H Audio is a codec. Dolby Atmos is an umbrella term for Dolby's immersive sound experience, delivered over several different codecs: Dolby Digital Plus, Dolby TrueHD, AC-4.\n\nSo when you read \"Dolby Atmos\" you do not know which codec is underneath, the old E-AC-3 or the new AC-4. Technically, the only clean comparison is MPEG-H against AC-4.\n\n## Where MPEG-H is actually broadcast\n\nThis is where MPEG-H differs from formats that exist mainly in press releases. It is integrated into four television standards: ATSC, DVB, TTA in Korea and SBTVD in Brazil.\n\n**South Korea, May 2017.** The first next generation audio codec deployed for a 4K UHD television service. Big events tend to be the springboard for new technology, and the 2018 Winter Olympics in Pyeongchang counted as a significant step. Rock in Rio and the Eurovision Song Contest have also been transmitted in MPEG-H.\n\n**Brazil, now.** This is the strongest evidence that MPEG-H is not a laboratory format. Brazil's TV 3.0 standard, marketed as DTV+, mandates MPEG-H Audio as its only audio system. President Lula fixed DTV+ as the country's future television format by decree on 27 August 2025. Globo started the first pilot station in Rio de Janeiro in April 2025, and in June 2026 DTV+ moved from pilot to commercial operation, timed deliberately for the football World Cup. Globo has been broadcasting 24\/7 in Rio de Janeiro, S\u00e3o Paulo and Bras\u00edlia since then, with more regions following. Rede Amaz\u00f4nica and TV Cultura run continuous MPEG-H services too, and lean particularly on the personalisation options.\n\nTwo details with leverage. DTV+ requires every receiver to support MPEG-H Audio over HDMI, and the first sets from Aqu\u00e1rio, Intelbras and Vivensis are on sale in Brazil. And alongside MPEG-H, DTV+ also mandates VVC, MPEG-5 LCEVC and ATSC 3.0 transport.\n\nChina is introducing the format in a new broadcast standard as well.\n\n[image id=\"11776\"]\n\n## Why DVB settled on two formats\n\nThe DVB consortium decided to support exactly two next generation audio formats: Dolby AC-4 and MPEG-H. Both can carry multichannel and object-based content, and both do it at comparatively low bandwidth.\n\nThe advantage of object-based audio here is channel independence, because rendering happens in the end user's playback system rather than in the studio. A system with NGA support needs a matching decoder for that. The whole thing is steered by metadata carried as a separate track, holding loudness relationships, the positions of the audio objects and interaction parameters. The framework used for that is the [link id=\"11271\" text=\"Audio Definition Model\"].\n\n## What MPEG-H gives the viewer\n\n| Feature | What it means at home |\n|---|---|\n| Dialogue enhancement | Raise the voice against the crowd or the music |\n| Audio description | A separate accessibility object, not a separate channel |\n| Multiple languages | Selected in the receiver, not in the transmission |\n| Object positioning | Move an object, for example the commentary, to a different place |\n| Immersive playback | Rendered to whatever speaker layout is present, or to headphones |\n\nNone of these require a specific speaker setup, which is exactly the point. The same bitstream serves a soundbar, a 7.1.4 room and a pair of earbuds.\n\n## Producing MPEG-H: the authoring suite\n\nFraunhofer's MPEG-H Authoring Suite covers the production, delivery and playback chain. The tools you will meet:\n\n- **MPEG-H Info Tool (MHIT)** \u2014 analyses a master file and reports all file and metadata information. This is the verification step, and it is the one people skip.\n- **MPEG-H Encoding and Muxing Tool (MHEX)** \u2014 encodes the master and optionally combines it with a pre-encoded video stream.\n- **MPEG-H VVPlayer (MHVP)** \u2014 plays encoded MPEG-H MP4 files with or without video.\n- **Production Format Player (MPF)** \u2014 quality checking for files with video plus MPF audio, and for BWF\/ADM.\n\nThe authoring tool is where the personalisation is defined: dialogue separation, audio description, multiple languages, interactive object positioning. All of it independent of the speaker configuration at the far end of the chain.\n\n[newsletteroptin text=\"Don't miss out on new tools and subscribe to my Newsletter!\"]\n\n## And in music?\n\nHere the picture is thinner. AC-4 and MPEG-H are both in use at various streaming services, but so far only for the immersive aspect, not the interactive one. The still modest catalogue of 3D music is usually only available at a surcharge on the normal subscription, and outside headphones there are few products that can play next generation audio at all.\n\nSo the honest summary is that MPEG-H's strength is broadcast, and its music story is still waiting for a reason to exist. For the music side, see [link id=\"5415\" text=\"Dolby Atmos\"] and the wider [link id=\"6191\" text=\"MPEG-H versus Dolby Atmos comparison\"].\n\n[image id=\"11778\"]\n\n## Frequently asked questions\n\n### What does MPEG-H stand for?\n\nMPEG stands for Moving Picture Experts Group, a subgroup of the ISO. MPEG-H is that group's media transport and coding suite; the audio part of it is called MPEG-H 3D Audio.\n\n### Is MPEG-H better than Dolby Atmos?\n\nThe comparison is not well formed, because Atmos is an experience label and MPEG-H is a codec. Against AC-4, MPEG-H's distinguishing feature is how far its interactivity and personalisation go, and that it is an open ISO standard rather than a licensed ecosystem.\n\n### Can I hear MPEG-H in Europe?\n\nOnly occasionally. DVB supports it, but European broadcasters have largely stayed with existing formats. The regular services are in South Korea, Brazil and increasingly China.\n\n### What is VVPlayer?\n\nThe MPEG-H VVPlayer, part of Fraunhofer's authoring suite, which plays encoded MPEG-H MP4 files with or without video so you can check a master before delivery.\n\n### Do I need special hardware for MPEG-H?\n\nA decoder, yes. In Brazil the DTV+ standard forces this by requiring every receiver to support MPEG-H over HDMI. Elsewhere it depends on the device.\n\n### Is MPEG-H object-based?\n\nIt can be. It supports channel-based, object-based and scene-based content, and combinations of all three in one stream. That flexibility is why broadcasters picked it.\n\n[image id=\"11780\"]\n\n[button id=\"44\" text=\"Back to blog\"]\n\n### Let's talk about your project\n\nDelivering next generation audio and want to be sure the metadata survives the chain?\n\n[link id=\"155\" text=\"Get in touch \u2192\"]\n","related_articles":[6191,862,9905,6343,879]},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>MPEG-H Audio: The future of 3D audio entertainment<\/title>\n<meta name=\"description\" content=\"Is MPEG H Audio becoming the standard for immersive sound? 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